Chibbin Grove presents the Ready Made Maps: MEGA BUNDLE.
Includes 30 Ready-Made Maps Addons, bringing the total to 62 unique maps, plus additional variants, all featuring Dynamic Lighting.
Visible from a distance, the eye-catching Alba Grove is an unlocker of deep astral information.
Those who understand the keys have their minds opened beyond their wildest imaginations. For the lesser initiate, they act as a base for tracking when best to plant crops.
The site itself is managed by a circle of druids and an order known as the Priests of Brigid.
Dunning-Kruger Cave is a recently resurveyed cave under the city of Tera Wall.
The first conductor of this cave stated that the large subterranean pathways would never flood and that it should be freely open to tourists.
However, as guests began to pour into the cave, the conductor foolishly ignored the moisture that could be seen dripping along the cave walls.
After several months of ignorant defiance, the cave conductor and several of his upper echelon lackies lost their lives as the cave roof gave way, releasing an onslaught of watery retribution.
A second survey later took place after this unpleasant event and surely enough, evidence of a yearly flood, flushing out the stonework, was found.
Though the cave is closed to the public 6 months out of the year to allow for the subterranean flooding to take its course, tourists still venture down to marvel at the stonework and unusual fauna growing so far below.
The Danaoi Calendar sits deep within the south of Westan at the Great Gorb Plains.
At various times of the year the giant skulls that lay here light up to correspond with celestial alignments.
This landmark is a constant hotspot for large humanoids, whose diets largely consist of smaller humanoids, and whatever other types of meat, bones and guts they can get their hands on.
It is not uncommon to see the discarded remains of these smaller humanoids, especially around the time of the lunar harvest, where a vast amount of slaves/livestock are brought and slaughtered in the names of various celestial gods/alignments.
Some groups of these smaller humanoids do often try to hold their own ceremonies here but only brave tribes and well-armed communities will dare try such feats.
A whimpering young chap can be seen nearby putting up a poster of a missing cat.
He informs you that deep within the stinky cat-acombs, where the strays love to live, his precious Shinobi has been led astray and entered the unthinkable depths.
The young blacksmith apprentice asks you to find his lost feline companion and return him safely.
Though you should beware as there have been talks of a strange order of cloaked and pointed-hatted figures clenching parchment deep within the shadows of the cat-acombs.
Gemanon Street is a small location nestled in the larger mysterious settlement of Enoch. The roads that form the distinct symbol of Gemini reflect the duality and balance that characterizes the surrounding area.
Two stores in close proximity vie for the attention of the townsfolk, each offering its own unique wares and ambiance. The first store is a lower-end establishment, its shelves filled with basic supplies, essential provisions, and humble curiosities. Its warm and inviting atmosphere welcomes travelers and locals alike. Right across from the modest store lies its high-end counterpart. This opulent emporium radiates an air of sophistication, adorned with intricate carvings and exquisite tapestries. Here, rare artifacts, magical trinkets, and exotic potions entice discerning customers seeking only the finest and most exclusive goods.
In the center of this location, flanked by the competing stores, are two distinctive houses that contribute to the settlement's mystique. The first house serves as a dwelling for a wise herbalist witch, rumoured to dabble in some darker pastimes. With an enchanting garden for recreation on one end of the house and a recently harvested herb garden on the other, this abode is adorned with vibrant blooms and aromatic herbs. Visitors seek the witch's counsel for healing remedies, divination, and magical rituals. Just a stone's throw away resides a peculiar house, home to a mad alchemist. His private laboratory is filled with bubbling cauldrons, sizzling flasks, and a myriad of strange contraptions. The alchemist spends their days experimenting with volatile concoctions and brewing potions that elicit awe and wonder.
In the heart of the dense forest a mysterious network of ancient passageways weaves its way through the landscape. These hidden connections link several sprawling woodlands that have existed for centuries. They remain untouched by the passage of time and are filled with lost cultures and hidden dangers.
Thoth's Trail is west of Turnhip, petering off the Old Mason Road. It is said to have been one of the first roads layed by the bringer of civilisation. However, all that remains now are slightly raised dirt trails and neatly-shifted elevations that bend with the trail.
Somewhere deep down the dirt tracks, a lone shack perches in obscurity. Those that are curious enough to dwell inside will find the crypt of Lysander, whose vampiric lineage is said to descend from beyond the times of the great flood. If you can bargain within his interests he may let you out of his blood-curdling hexes that guard the entrance that lies beyond what appears to be a simple trap door.
The River Dawgs is known for its tranquil, calm waters. The river bends through mostly high, rugged terrain making it a prime location for those who wish to live away from the business of urban life.
It is not uncommon to find the odd hut or lone building poking out of the treeline. It is rare you will ever see a collective here as this area tends to attract those who prefer solitude, which this largely untouched landscape provides.
In the heart of Bean-shìdh Glade, a secret mushroom circle reveals itself to those who follow the enchanting blue wisps of magical energy that dance through the trees. At the centre of this whimsical ring sits a massive tree stump: a testament to the passage of time.
Legends speak of a bygone era when the colossal tree was felled by a great hero of yore. An axe sits upon the stump but could it really be the same one used so many years ago?
Achilles Cave is a widely-known dwelling of a local legend. The hero of this legend, when he was old of age and his affliction had finally gotten the best of him, is said to have retreated to this cave so others would not learn of his weakness.
Today, veteran travellers of this wilderness will tell you to steer clear of this cave as they say that deep within it is a subterranean radiation of energy that weakens and subdues anyone foolish enough to not heed these warnings.
However, there is always a fool's hope in one's constitution and if you can pass this feat of physical virility you could be rewarded with an ore that is highly valued by any metallurgist or craftsman (though they would have to be able to harness the radiation it contains).
When looking for Achilles Cave, one must first traverse the forest of Hathor's Trail; a maze of foliage filled with subterranean pockets.
One of it's iconic features is it's abundance of small stone circles which hold a mystery ready to be unlocked at their centres.
The Eyevory Tower, on the outskirts of reality, bridges our dimension with the cosmic cycle of spheres. It's a mirror image of the clockwork mechanisms of the universe. Certain wizards know how to find and look up these towers, gathering knowledge and warnings of cosmic dangers.
Not too far off the beaten trail of the Mason Road, heading from Tera Wall to Direpeak, a hidden turn leads all the way to Willows Retreat. As the opening is very easy to miss with an untrained eye, those who wish to find the site often rely on a local guide.
If one wishes to study the natural world, Willows Retreat is the place to be. Although it does not tend to take on new members, it is always looking for like-minded folk whom they can employ to locate unusual or rare natural phenomena.
In the Sagri Grasslands a winding road weaves through little pockets of dense forest.
The Knights Rest Crypt marks the final landmark before one reaches the foreboding Coedwig Corryn.
If one is pure of heart and has defended innocents in the past calendar year, they can rest here under the protection of an ancient knightly order.
The Grendal family forge has been located within Enoch since the very founding of the city. Some of the earliest bolts and nails holding up the earliest structures would have been forged at Grendal's.
Grendal has recently been on the lookout for someone to hire to locate a lost family heirloom: The Grendal Family Anvil.
When making your way through Enoch, it becomes clear once you have crossed the threshold into the Downtown area. The clean paved streets are replaced with dirt paths and a shady character around every corner.
The locals tend to advise those inexperienced with Enoch to steer clear of the Downtown, though their weekly markets with their bustling stalls often attract a big crowd. It is common knowledge to clear the streets before sundown as the aforementioned shady types will come out to play.
When making your way through Enoch, it becomes clear once you have crossed the threshold into the Downtown area. The clean paved streets are replaced with dirt paths and a shady character around every corner.
Serpentine Grove has been a contested region for both the Druids of the True Oak and the Seven Sage Witches. Both claim rights to this sacred land as it is aligned to celestial motions.
Just like the cycles that both groups adhere to, Serpentine Grove waxes and wanes between ownership. The witches occasionally take claim and infest the land with their foul eight-legged friends. On the other hand, the druids wish to open the grove for public traffic and as a place to convene to witness celestial phenomena.
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