Ancris IT offers Roll20 conversion services to RPG content creators. The resulting products are high-quality adventures and art packs made to leverage Roll20's features. Contact me if you would like to discuss bringing your product to Roll20.
ZEITGEIST is an adventure path for 5th Edition, brought to you by the same people who created the critically-acclaimed War of the Burning Sky campaign saga and featuring the same level of intriguing plot, memorable NPCs, and a strong, immersive storyline.
Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now, as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur's kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.
Times are turning. The skyseers—Risur's folk prophets since their homeland's birth—witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the next age. The zeitgeist.
In the ZEITGEIST campaign saga, your players' characters serve in the Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within Risur's borders. During missions of espionage and assassination, their duty will be to root out hostile spies and pursue international conspiracies. As they learn more of their homeland's own secrets, however, their loyalties may be tested, may even be turned, and they may find that it is their hand that controls the gears of the turning age.
The ZEITGEIST campaign saga consists of thirteen intricately crafted adventures and is carefully designed to allow starting and stopping points while providing a cohesive, well-plotted story arc.
Each adventure is fully integrated into Roll20. NPCs have 5e character sheets and color tokens. Maps are set up with Dynamic Lighting. The adventure text links to characters, other handouts, and the 5e compendium so that all the information you need is just a click away. Best of all, the handouts are linked sequentially so that you can use the external journal to read the adventures and guides from beginning to end on your computer or mobile device.
The companion Campaign Guide & Player's Guide package contains more than just the text of the guides integrated into Roll20. Inside, you will find tools to augment your campaign: a dramatis personae where your player's can keep notes on significant NPCs, extra NPCs that you can drop into the story at a moment's notice, tracking of the party's prestige, and more!
Additionally, Crypta Hereticarum expands on Always on Time or can be run as a short adventure for 6th-level PCs.
See the mighty and terrible face of war in a world of magic! The critically acclaimed high fantasy campaign saga from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin), Darrin Drader (Book of Exalted Deeds, Serpent Kingdoms), and Ryan Nock (ZEITGEIST: The Gears of Revolution, Elements of Magic) is now being released for 5th Edition on Roll20.
As the new year turns, the weather takes a sudden chill turn, and the sky darkens as the grip of winter intensifies. Worry rises as regular channels of communication between nations cease like a candle suddenly snuffed. Slowly, throughout the lands claimed by the Ragesian Empire, rumors spread between isolated villages, traveling by foot and horse and word of mouth—rumors that Drakus Coaltongue, the immortal emperor whose armies conquered every land he set his gaze upon, has fallen in a distant land to the west. How the tyrant was defeated is unknown, but if it is true, everyone knows that a war is coming. The generals of Emperor Coaltongue will strike for control, oppressed peoples will rise up in rebellion, and dangers once held in check only by fear of the mighty warlord will bring doom to the world.
Those in power are preparing for the coming conflict, readying fervent armies and powerful weapons and subtle, deceptive plots, but two questions burn in their minds: who killed the seemingly-immortal Emperor Coaltongue; and what has become of the artifact that would let a man rule the world? Who has the Torch of the Burning Sky?
Ancris IT presents E.N. Publishing's saga of twelve adventures where would-be conquerors bring the world to the brink of annihilation, and it is up to the heroes to decide who will rule in the aftermath of the great war—perhaps an ally, perhaps themselves, perhaps even anarchy. They can usher the world into a golden age, or let it be scorched under a rain of fire.
Each adventure contains 25 hours or more of gameplay. They are released as add-ons that can be dropped into your game and come bundled with the Campaign and Player's Guides add-on so you can prepare your campaign and the player's have additional options that help them create characters that intertwine with the story.
A cohesive storyline, memorable NPCs, imaginative set-pieces, moral conflict, action, adventure, politics – War of the Burning Sky has it all!
A mega adventure and setting exploring the underworld
Tonight, a ceremony of light is taking place on the surface.
Meanwhile, a world away in the city of spiders, a drow matron solidifies a pact with soul-consuming entities who require great sacrifices in trade for unimaginable power. Drow eyes turn to the surface.
Rise of the Drow contains a mega-adventure and setting, taking characters across the surface and into the depths of the world. Adventurers will meet unique denizens, battle horrors of the Underworld, explore epic locations, and fight to stop the rise of the drow.
Over 130 adventures for 5th Edition!
From the depths of the darkest dungeons to primal dangers of the untamed wilderness, this tome binds ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts.
Ancris IT brings AAW Games' massive collection of more than 130 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign with the click of a mouse!
Offering contributions from all-star authors and game designers, Mini-Dungeon Tome is the series you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!
Themed and organized by adventurer level for convenience, the Mini-Dungeon Tome provides setting-neutral fantasy adventures suitable for every party level and size.
Looking to turn up the dial on the science and horror in your science-fantasy Starfinder game? Look to Grimmerspace, if you dare. In a science-only horror galaxy invaded by magic, immortal mages bent on conquest tear through space-time from the other side of the universe only to collide with the Grimmers, gritty defenders, locked and loaded against any threat. It's bullets versus fireballs when science and magic come to world-ending blows!