On a bleak, remote isle, gathered villain plot the final stages of their grand design. This heavily-guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately, an old enemy of the party is having a bit of an identity crisis.
Alexander Grappa crafted the mind of the conspiracy’s colossus, then was slain when he had second thoughts. But the crafty mage managed to transfer his consciousness into Leone Quital, who is now responsible for ferrying conspirators to the meeting’s secret location. If the constables can help Grappa get control of his new body, he can get them into the conclave. But when the villains’ goals are finally revealed, power will tempt, loyalties will fracture, and a schism might doom the world’s last best hope.
In Schism the PCs will:
The Roll20 version of Schism includes the entire content of the 5e adventure, fully integrated into the platform. Included in the Roll20 version:
The adventures of the ZEITGEIST: The Gears of Revolution adventure path up to this point include
Don't forget to pick up the ZEITGEIST Campaign and Player's Guides. It places the source books at the fingertips of you and your players and gives you extra tools to manage your campaign.
Keep an eye on the Ancris IT publisher page for information about ZEITGEIST and other products including upcoming releases, trailers, and more.
This adventure will work as an Addon:
ZEITGEIST: The Gears of Revolution, EN Publishing, and their respective logos are property of EN Publishing, Ltd. Used with permission.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)