Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rain forests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now, as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur's kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.
Times are turning. The skyseers—Risur's folk prophets since their homeland's birth—witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the next age. The zeitgeist.
ZEITGEIST is an adventure path for D&D 5th Edition, brought to you by the same people who created the critically-acclaimed War of the Burning Sky adventure path and featuring the same level of intriguing plot, memorable NPCs, and a strong, immersive storyline.
In the ZEITGEIST campaign saga, the PCs serve in the Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within Risur’s borders. During missions of espionage and assassination, their duty will be to root out hostile spies and pursue international conspiracies. As they learn more of their homeland’s own secrets, however, their loyalties may be tested, may even be turned, and they may find that it is their hand which controls the gears of the turning age.
The ZEITGEIST campaign saga consists of thirteen intricately crafted adventures, and is carefully designed to allow starting and stopping points while providing a cohesive, well-plotted story arc.
So don't hesitate. Start your campaign with Island at the Axis of the World.
The Roll20 version of the Campaign Guide and Player's Guide include the entirety of the 5e source books, fully integrated into the platform to help you manage your ZEITGEIST campaign. Included in the Roll20 version:
Keep an eye on the Ancris IT publisher page for information about ZEITGEIST and other products including upcoming releases, trailers, and more.
These guides will work as an Addon:
ZEITGEIST: The Gears of Revolution, EN Publishing, and their respective logos are property of EN Publishing, Ltd. Used with permission.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)