Steam and soot darken the skies above the city of Flint, and the choking products of its industrial forges sweep from the majestic harbor to the fey rainforests that dot its knife-toothed mountains. The Unseen Court, the Great Hunt, and the many spirits of the land no longer receive tribute, but they cannot enter these new domains of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this bleak urban labyrinth.
Times are turning. The skyseers—Risur's folk prophets since their homeland's birth—witness omens in the starry wheels of heaven, and they warn that a new era is nigh. But what they cannot foresee, hidden beyond the smog of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.
This bundle contains Act One of ZEITGEIST: The Gears of Revolution, a cinematic adventure path designed for experienced Game Masters. These five "steam and spell" adventures will take your party—members of the Royal Homeland Constabulary—from 3rd to 8th level as they solve murders, engage in magical spycraft, and unearth villainous conspiracies. Take a step away from traditional fantasy, and play a part in shaping the coming age!
In ZEITGEIST: The Investigation Begins, the PCs will...
The Roll20 adventures in The Investigation Begins include the entire content of the 5e adventures, Player's Guide, Campaign Guide, and short adventure Crypta Hereticarum, fully integrated into the platform. Included in the Roll20 version:
ZEITGEIST: The Gears of Revolution, EN Publishing, and their respective logos are property of EN Publishing, Ltd. Used with permission.
Keep an eye on the Ancris IT publisher page for information about ZEITGEIST and other products including upcoming releases, trailers, and more.
CONTENT WARNING
While the adventures in ZEITGEIST: The Gears of Revolution contain typical action and adventure, they also reference NPCs in scenarios that some may find disturbing. These include terrorism, torture, violence against children, hanging, body shaming, sexual violence, serial killers, and gore. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)