The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies—and one shadowy figure, bearing an invention that will illuminate the world and cast it into darkness.
Riding undercover, agents from Risur have one week until this invention falls into the hands of a sinister conspiracy. Before then, they must suss out who they can trust, and who's out to stop them. But on a train full of liars, will they be able to solve the mystery in time?
In Always on Time the PCs will:
The Roll20 version of Always on Time includes the entire content of the 5e adventure, fully integrated into the platform. Included in the Roll20 version:
The adventures of the ZEITGEIST: The Gears of Revolution adventure path up to this point include
Don't forget to pick up the ZEITGEIST Campaign and Player's Guides. It places the source books at the fingertips of you and your players and gives you extra tools to manage your campaign.
Keep an eye on the Ancris IT publisher page for information about ZEITGEIST and other products including upcoming releases, trailers, and more.
This adventure will work as an Addon:
ZEITGEIST: The Gears of Revolution, EN Publishing, and their respective logos are property of EN Publishing, Ltd. Used with permission.
While Always on Time contains typical action and adventure, it also presents scenarios that some may find disturbing. These include depictions of body shaming, sexual violence, serial killers, and gore. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)