A conspiracy has been unmasked, and though their plans were disrupted, the fallout has gripped the attention of the world. After decapitating a cell of conspirators in their home city of Flint, royal constables of the nation Risur managed to drive away the 300-ft. tall metal titan that the villains had crafted in the shadows. Now it tromps its way across the borders of great nations, unstoppable, out of control, but such a tempting prize for whosoever can seize its reins.
Spymasters and their agents set to work to take advantage of this pivotal opportunity, zealots expose shameful secrets, and would-be tyrants take their shot to overturn the old order. But the conspiracy, though stymied, is not defeated, and if they complete their masterstroke, it will be they who choose the face of this new era, the spirit of the age. The zeitgeist.
This bundle contains Act Two of ZEITGEIST: The Gears of Revolution, a cinematic adventure path designed for experienced Game Masters. These four "steam and spell" adventures witness your party - members of the Royal Homeland Constabulary - rise from 9th to 15th level as they thwart the worldwide machinations of a conspiracy known as the Obscurati. Take a step away from traditional fantasy, and play a part in shaping the coming age!
In ZEITGEIST: The Grand Design, the PCs will...
The Roll20 version of The Grand Design includes the entire content of the 5e adventures, Player's Guide, and Campaign Guide, fully integrated into the platform. Included in the Roll20 version:
Keep an eye on the Ancris IT publisher page for information about ZEITGEIST and other products including upcoming releases, trailers, and more.
ZEITGEIST: The Gears of Revolution, EN Publishing, and their respective logos are property of EN Publishing, Ltd. Used with permission.
CONTENT WARNING
While the adventures in ZEITGEIST: The Gears of Revolution contain typical action and adventure, they also reference NPCs in scenarios that some may find disturbing. These include terrorism, assassination, and kidnapping. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)