From the depths of the darkest dungeons to primal dangers of the untamed wilderness, these adventures bind ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts.
AAW Games brings you this collection of 12 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign!
Themed and organized for convenience, the Mini-Dungeon Tome for Level 4 PCs provides setting-neutral fantasy adventures suitable for parties at level 4. With all reference material included, this add-on holds everything you for hours of adventuring.
Offering contributions from all-star authors and game designers, the Mini-Dungeon Tome for Roll20 is the series you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!
The following adventures are included in this add-on:
by Jonathan Ely for 4 heroes at level 4
This dark, stinking complex is located deep in the earth, buried underneath a major city or town and accessed by the sewer system. Once the hideout of a long-forgotten band of thieves that operated in the city long ago, these chambers have since been discovered and taken over by a group known as The Sons of Arratoi. They have undertaken a number of daring attacks and raids in and around the city, achieving a degree of notoriety, but no one has yet traced them back to their lair.
by Michael Holland for 4 heroes at level 4
Murder and mystery await the PCs in the underground Nalineum of Jacint Nali. The PCs have been invited to the Nalineum by Lord Fen Drustan, a merchant lord whose caravans have recently suffered numerous attacks. When the PCs go to report their suspicions about the caravan attacks to Lord Drustan, they find he has been stabbed to death, and the adventure becomes a murder mystery. Jacint Nali sends for an inquisitor, but asks the PCs to investigate further while they wait. When the inquisitor arrives, they question the PCs as to their findings. Have the PCs fingered the right suspect?
by Michael Smith for 4-5 heroes at level 4
Many years ago, the witch priestess Segolia established a temple in the frontier town of Feluxia. In exchange for healing services to the town, Segolia only demanded the weekly sacrifice of orcs and other raiding humanoids. As the frontier has pushed further away from the town and the area has become more civilized, raids by monstrous humanoids types have become few and far in between. However, Segolia still demands her sacrifices, and some of the townsfolk have begun to disappear. The mayor has hired the PCs to investigate Segolia's temple as he believes her to be behind the recent disappearances, but is afraid of confronting her himself or sending the town militia for fear of offending her if she is not.
by Justin Andrew Mason for 4-5 heroes at level 4
While traveling deep in the forest, the adventurers happen upon a violent feud between two tribes of sprites vying to add a sacred grove to their own territory. While such disputes among the fey are not uncommon, it is rare for these hostilities to escalate into warfare.
by Colin Stricklin for 4-5 heroes at level 4
Sirens rarely find true love, but the one haunting this watery memorial managed the trick. Unfortunately her father, a powerful spirit called the Sea King, disapproved of the match. He conjured a storm to sink her lover’s ship, not realizing the depths of his daughter’s attachment. The siren’s subsequent suicide drove the Sea King to build these winding passages in a fit of remorse. They are a monument to the love that he destroyed, and a home for his daughter’s anguished spirit.
by Stephen Yeardley for 3-4 heroes at level 4-5
The Spirit Bottle is about the last place anyone visits for hospitality in Morsain. Dirty, dark, cramped, and with a dubious reputation with regard to its drinks, the PCs nonetheless find themselves tasked with visiting Sielu, the half-orc proprietor. Kaitsija, a night hag, lost a bet with a glabrezu and now guards his "extremely valuable bottles" as forfeit. She must also curb her natural instinct for slaughter—a harder task—but that doesn’t mean her dingy bar is a safe place to visit.
by Justin Andrew Mason for 3-5 heroes at level 4-5
Leuna and Ederra, lamiak twin sisters, have built a bridge over the rushing waters of Amorrura River. The stone bridge provides safe access across the river for the villagers of the nearby settlement of Urakurba into the hunting grounds of the surrounding forest.
The rare stone that the bridge is crafted from cannot be found nearby, and is only sourced from high in the peaks of the nearby Harrizko Mountains. The material is exceptionally strong and is the coveted treasure of the mairuak who mine the stone from quarries high upon the mountain peaks. The reclusive giants selfishly hoard the special stone and do not share it with others. Ederra, intent on building a bridge that would assuredly withstand the raging waters of the violent river, snuck into one of the mountain quarries and took just enough of the stone to build the bridge. The mairuak have more than ample supply of the material, and she was convinced that the minuscule amount needed to construct the bridge wouldn’t be missed—she was wrong.
by Stephen Yeardley for 4-5 heroes at level 4-5
In an ancient temple dedicated to an avian goddess, the PCs find a carving of the outline of a unnamed shrine. Under the carving is the phrase: Your changed heart will soar!
Hollowbone the vrock is converting faiths. After centuries following a demonic path, spared a gruesome death by two couatls, Hollowbone was convinced another path was possible. He now lives in the Pententieyrie, a lofty perch the couatls use for this conversion process. Its remoteness allows a hermit-like existence of contemplation and resistance to temptations.
by Jonathan Ely for 4 heroes at level 4-5
This dungeon in the center of a swamp is home to a coven of three green hags who call themselves the Daughters of the Morass. Being fervent followers of The Faceless Lord, they have bound a number of slimes and oozes to their service. From their sunken Carrionholme, they attack and raid nearby communities. Local tribes of goblins, lizardmen and kobolds hold these evil sisters in awe and offer up sacrifices whilst the small communities of humans and elves that live near the swamp live in constant fear of the coven.
by Stephen Yeardley for 4-6 heroes at level 4-5
The PCs discover an unexpected way out of a mine (in When Goblins Die, No Comets Are Seen), a hidden passage leading to caverns glowing dimly with cold, otherworldly light.
by Nicolas Logue for 3-5 heroes at level 4-6
This ancient subterranean chamber is held aloft by
eight crumbling pillars—each carved in the likeness
of a bearded robed human whose sapphire eyes shine
with eldritch power, illuminating the room in an eerie
azure radiance. The subject of the carved pillars is Thadrulex,
once an aspiring archmage, now long dead, his legacy
shriveled by a jinx placed on him by the fetching fey
lady appearing in his arms in one of the carvings.
When he kidnapped Queen Nisrel in order to steal
her powers over nature, she leveled the primordial
curse upon him: his enchantments would wane, his
creations crumble, and his powers fade as his disciples
by Michael McCarthy for 4-6 heroes at level 4-6
There are many powers in the world understood by mortal minds; magic, science, even the soul. But others are powerful for reasons unknown to any man, their limits as unknown as their dangers. The Omnihedron is one such power. The stories about it claim many incredible things: that it taps into a realm of infinite magical power or makes its bearer immortal.
Until a few hours ago, the party had no reason to believe it to be anything but a myth. But a monk, bloody and half mad, revealed that not only is the legend true but a cult of beasts has breached its vault and intends on harnessing the limitless power for dark ends. Even if the Omnihedron isn’t real, a hidden temple and the beast-men who slaughtered those within are worthy of investigation.
The Roll20 version of MDT 5E: Level 4 Adventures includes the entire content of these 5e adventures, fully integrated into the platform. Included in the Roll20 version:
This adventure will work as an Addon:
Prepared for Roll20 by Ancris IT
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)