From the depths of the darkest dungeons to primal dangers of the untamed wilderness, these adventures bind ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts.
AAW Games brings you this collection of 9 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign!
Themed and organized for convenience, the Mini-Dungeon Tome for Level 2 PCs provides setting-neutral fantasy adventures suitable for parties at level 2. With all reference material included, this add-on holds everything you for hours of adventuring.
Offering contributions from all-star authors and game designers, the Mini-Dungeon Tome for Roll20 is the series you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!
The following adventures are included in this add-on:
by Jonathan Ely for 4 heroes at level 2
This complex is hidden away in a dark corner of the world, underneath a major seat of learning in or near a large city. A former burial chamber, the sanctity of this complex has been ravaged by a fledgling cult and their vile leader, who have been growing in strength over the past six months or so.
by Colin Stricklin for 4 heroes at level 2
For centuries this dungeon lay beneath the surface of a broad, shallow lake, the headwaters of a meandering river. The river's source was no natural spring, however, but a set of decanters of endless water. Eons of unnatural erosion have finally done their work, and a sinkhole has recently formed beneath the river. As several decanters fell into the depths below, the once mighty torrent has dwindled. The lake receded into a mere stream, causing severe drought downriver. Worse, the sinkhole has opened the way for dangers more fearsome than drought. A massive network of underground passages now lies revealed, and the PCs must brave these depths if they are to recover the missing decanters and restore the broken river.
by Justin Andrew Mason, Jonathan G. Nelson, and Stephen Yeardley for 4-5 heroes at level 2
As the PCs enter the crypt, they hear cries and glimpse something being dragged away into the shadows. There's not enough time to see what it was, but calls for help echo off the walls. It's difficult to discern from which direction they came.
by Justin Andrew Mason for 3 heroes at level 2-3
The adventurers have been captured! Rendered unconscious at the tavern by poisoned drinks by a bounty hunter for the maniac crime-lord known as the Renown Grand High Lord Xu Tannak of Shattered Rock, Bearer of the Sacred Flame and Keeper of the Bull.
Unbeknownst to the adventurers, one of their recent outings interfered with a smuggling outfit operated by Xu's men, and for retribution he has ordered them to be tossed into his undefeated gauntlet—his favorite method of getting rid of unwanted pests.
The adventurers awaken as the entrance gate to the maze is being closed behind them.
by Stephen Yeardley for 3-4 heroes at level 2-3
Leikata and Ommella Ruumis were front-line military clerics, but they found it pointless. Now they work for the government, releasing zombies into the Haunted Forest to help with destabilizing the region.
Check out the Snow White campaign setting book from AAW games for details.
The Ruumis' shop sells tools to "counter" undead as a front for the activities that happen below it. Beneath a secret trapdoor is their workshop, where their latest accidental creations are stored; zombies are trapped in the cellar.
by Jonathan G. Nelson for 4-6 heroes at level 2-3
The politicians of this city came to think of themselves as gods rather than mere citizens of the community. The cataclysm that buried the city ended their rule as well.
by Stephen Yeardley for 4-6 heroes at level 2-3
Following mutated goblin attacks on a small, well-established mining site (in Pit Your Wits), the PCs find that only the pit remains. On securing the surrounding area, they must enter the steep-sided crater. They find the walls glowing with otherworldly energy...they are alight with "coldfire."
by Rone Barton for 4-6 heroes at level 2-3
Until recently, this hidden underground church sheltered the persecuted religious sect of a nearly forgotten pantheon. This pantheon blinked out of existence the very moment invading bugbears and goblins brutally ended their last living worshippers and took up residence.
by Stephen Yeardley for 3-5 heroes at level 2-4
After bitter disagreement, a trading post run by local fey and respectful foresters was set up near rich woodland, but some distance from town, and managed as a logging site, "for one and all." But supplies have dwindled, especially rarer wood types, and the PCs are asked to investigate.
The Roll20 version of MDT: Level 2 Adventures includes the entire content of these 5e adventures, fully integrated into the platform. Included in the Roll20 version:
Check out the trailer!
This adventure will work as an Addon:
Prepared for Roll20 by Ancris IT
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)