By: Titanium Tomes
Cliffs of Longing is designed for three to seven 5th-7th-level characters and is optimized for four characters with an average party level (APL) of 6. Characters who complete this adventure should earn enough experience to reach halfway to level 7.
The party must combat a nefarious coven of sea hags to prevent them from terrorizing the island in their newly-raised ghost ship. Thanks to the hags’ necromancy, even the jungles around the cliffs are perilous hunting grounds of the ever-hungry undead. Then, they’ll have to go up against a myriad of servants, thralls, pets, and many crafty traps before they can face the coven itself.
This adventure is setting-agnostic and can easily be adapted to any tropical island or coastal cliff area. This adventure is most suited for parties that have the means to combat undead spirits, petrification and charm effects, and desperate, crafty hags.
In years past, the Cliffs of Longing were utilized by the notorious Captain Fogbeard and his band of vicious pirates as a base of operations. Though no one is quite certain of the exact cause, the Captain and his crew ran their ship Vigilant aground against the very cliffs they called home. After several years, the Icklan Coven of sea hags moved in. For a time, they enjoyed their island home and made occasional ventures to spread their plots—until the island became cloaked in a magical storm that left them unable to leave. Now, desperate to escape their confines, the hags have enacted a plan to raise the Vigilant as a ghost ship and enslave her fallen crew to man it.
In service to this plan, the hags have bargained with a nest of harpies to help lure islanders to the cliffs with their music. The hags intend to use these individuals as sacrifices to raise the Vigilant’s spectral form, and then bind their spirits to the ship as additional crew members for the dead pirates they have been raising. Only semi-aware that their ethereal forms are being tortured and will soon be enslaved, Captain Fogbeard and his remaining ghost pirates desperately and violently ward off travelers in the southwestern jungles.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 6
Length: 2-3 hours
Sheet: D&D 5e by Roll20
This addon uses the D&D 5E by Roll20 character sheet.
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License: Roll20 End User License Agreement
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