Warbis Sparkcoil's Incredible Mechagnome is a Fifth Edition adventure designed for three to five 6th- to 8th-level characters and is optimized for four characters with an average party level (APL) of 7. This adventure takes place in the DMDave Worlds’ setting of Mystery Island but can easily be placed in any campaign setting that has gnomes, workshops, and big robots. The characters must infiltrate the laboratory of a dastardly gnome called Warbis Sparkcoil before he can complete his masterpiece—the mechagnome—or, failing that, enter the machine itself and take it down from the inside.
Warbis Sparkcoil is your average deep gnome: he enjoys long walks in the dark, tinkering with small magical constructs, and, of course, building terrifying weapons of mass destruction in his secret laboratory.
His latest creation, the mechagnome, is nearly complete. Once operational, Warbis plans to rid Mystery Island of its giant monsters, thereby establishing himself as its sole ruler. The resulting cataclysm from this titanic struggle would certainly destroy all life on the island, so it falls to a band of adventurers to infiltrate Warbis’ lab and undo his creations.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 7
Length: 4-6 hours
Installation: Add-On
Sheet: D&D 5e by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Warbis Sparkcoil's Incredible Mechagnome and click on the blue Add to Game button beside the drop-down menu.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)