This Package Includes:
Secrets of Cats
In The Secrets of Cats you’ll play magical cats whose duty is to protect their poor, vulnerable humans—whom they call Burdens—from the many threats that lurk in the night.
The Secerts of Cats by Richard Bellingham is an adventure supplement and requires Fate Core to play (available in several ebook formats as pay-what-you-want here, or as a Roll20 compendium here). It includes:
- Eight GM characters (with tokens)
- Four sample player characters (with tokens)
- 26 unassigned tokens for use as player or GM characters
- 20 linked rules handouts providing the entire contents of The Secret of Cats
- A start page for basic orientation and player character tokens
- A rules page with unassigned tokens
- A map page displaying the small town of Silver Ford, Maine.
Crisp Line
In the not-too-distant future, changing your genes is like changing your name: tricky, but available for the right price.
Dozens of companies market gene-modding lines that allow the customer to take on characteristics drawn from animals or fantastical creatures. Popular packages have led to pockets of genetic divergence that some are hesitantly classifying as new “races.” Some regret their choices; others fight back against these “gene-pervs,” while others turn their eyes forward to what humanity might become.
Will you embrace this new technology or fight against it? Find out in The Crisp Line, a Fate World of Adventure by Colleen O’Rourke, where Shadowrun meets GATTACA.
- Nine GM characters and associated art and tokens
- Seven sample player characters with associated tokens.
- Twenty-six GM characters tokens.
- Nine linked handouts providing the entire contents of The Crisp Line, a Fate World first released by Evil Hat Productions as a PDF.
- One start page for basic orientation and player character tokens.
- One Rules & Tokens page displaying the Fate Core quick reference: the Fate Ladder, the four actions, the four outcomes, invoking aspects, and compelling aspects, as well as GM character tokens.
- Four more pages using high-resolution art for backgrounds.
- A deck of fate points, accessed from the Collection tab.
- Rollable tables and macros to help the GM rapidly generate new genetically enhanced NPCs.
Blood on the Trail
Travel in the Wild West is dangerous, but the danger’s even worse than anticipated. The land is infested with vampires.
As settlers begin pushing into the unexplored territories on their way to California, they discover the truth about why the Native American tribes have gone quiet: the wilds have become infested with creatures who feast on blood. Your explorers must deal with the expected problems of weather, sickness, wild animals and deprivation. Then, during the night, they must worry about being stalked by undead. American Vampire meets Oregon Trail in this Fate World of Adventure by Shoshana Kessock.
- Four fully fleshed-out and ten minor GM characters and associated tokens.
- Four sample player characters and associated tokens, as well as a blank player character template.
- Sixty-five tokens for use as player and GM characters.
- Eighteen linked handouts providing the entire contents of Blood on the Trail.
- One complete wagon train sheet, the Chance Caravan, as well as a template to create your own wagon trains.
- Four complete stopover sheets and one stopover template to create your own.
- One start page for basic orientation and player character tokens, as well as 14 wagon tokens.
- One Rules & Tokens page displaying the Fate Core quick reference: the Fate Ladder, the four actions, the four outcomes, invoking aspects, and compelling aspects, as well as unassigned player and GM character tokens.
- One map page to plan your journey, set at a scale of 120 miles per grid square width, allowing you to measure the legs of your journey with reasonable accuracy.
- Forty-two map marker tokens to use on the Map page.
- Three more pages using high-resolution art for evocative backgrounds.
- A deck of fate points, accessed from the Collection tab.
- Macros for the GM: one to roll for NPC actions by selecting a token, one to generate Ordeals and Opportunities, and one to generate Surprises at the Stopover.
Morts
The zombie apocalypse was rough, but that was, like, a hundred years ago. It’s time to move on already.
Zombies, lich kings, ghosts…they’re a reality now, and somebody’s got to keep them in line. But it’s not a dream job. More like the last refuge for losers and desperate teenagers in need of a little cash. You’re a Mortician or “Mort,” facing down the undead for minimum wage and possibly getting eaten in the process. Training’s overrated, but you do get a shotgun, a couple of chintzy ritual components, and a chewed-up leather jacket.
Protect humanity from the undead hordes in this Fate World of Adventure by Lara Turner.
- Eleven GM characters and associated tokens.
- Six customizable player characters and associated tokens.
- Fifty-five character tokens
- Eight linked handouts providing the entire contents of Morts, a Fate World first released by Evil Hat Productions as a PDF.
- One start page for basic orientation and player character tokens.
- One Rules & Tokens page displaying the Fate Core quick reference: the Fate Ladder, the four actions, the four outcomes, invoking aspects, and compelling aspects, as well as GM character tokens.
- Five more pages using high-resolution art for backgrounds.
- A deck of fate points, accessed from the Collection tab.
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Can only be used with Roll20; cannot be downloaded.
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