By: Torchlight Press
The Horselord’s Vengeance is a Fifth Edition adventure for three to seven characters of 3rd to 4th level and is optimized for five characters with an average party level (APL) of 3. An awakened horse hires the party to free its brethren from a group of bandits, but the horses refuse to leave until they have stomped the life out of the bandit leader. Clues in the saloon point the characters underground to a hidden vampire lair.
This adventure takes place in the Sleepless Hound, a tavern that’s built its reputation on being open 24 hours a day, seven days a week. The place is owned by a vampire spawn named Chantrea. The thugs and bandits that she employs believe that she is a true vampire, capable of granting them immortality through vampirism once they prove themselves worthy.
Years ago, the horse, Lady Thunderhooves, and her three companions were awakened by an old elven druid named Mór with too much time on her hands. Three moons ago, the group of awakened horses were captured by bandits and sold to the Sleepless Hound. Lady Thunderhooves escaped, and she has been collecting (stealing) gold to hire adventurers with.
Why are the bandits loyal to a vampire? They are interested in the immortality that they believe Chantrea can give them.
Aren’t vampire spawns ravenous? Chantrea is unusually well-collected for a vampire spawn, though her patience runs short quickly, especially when she’s hungry.
Where is Chantrea’s master? The true vampire, a woman named Maeve who has control over Chantrea has little interest in commanding her, leaving Chantrea to do as she likes but not granting her full vampiric powers.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 3
Length: 2-3 hours
Sheet: D&D 5e by Roll20
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License: Roll20 End User License Agreement
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