War at Werelynx Warren is a Fifth Edition adventure for three to six players of 3rd to 5th level and is optimised for a party of four characters with an average party level (APL) of 4. Characters who complete this adventure should earn enough experience to progress one third of the way to fifth level. The adventurers must rescue a mining engineer who has important information. Silvered or magic weapons will prove a great boon on this adventure.
This is one of many quests in the upcoming campaign module Vaskil Valley: Wrath of the Wyvern Kings.
Valarn Silvervein, an elven mining engineer, has information for Vows at Sunrise. He has ordered some specialist equipment from her with which he plans to mine the precious metals beneath the roe’dgopian ruins at Mount Ashlar. Once he can get going on the mining, he will hand over the information, inscribed on a tablet. Unfortunately, a group of roe’dgopians (a.k.a. werelynxes) that used to live in these ruins—the Coldstone Clan—have taken Valarn as their hostage in an effort to stop the mining operations going ahead.
The ruins were created decades ago when the werelynx’s own mining entered the domain on the Grand Duke—a subterranean drake. He caused a cataclysmic eruption that blew away part of the mountainside. Subsequently, he installed his daughter, Gargl, in the ruins with instructions to wreak havoc on the Coldstone Clan should they ever try to return to their ancestral home. The werelynxes now hold up the mining works out of fear that if Gargl is disturbed, she will execute her father’s plan of retribution.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 4
Length: 2-3 hours
Installation: Add-On
Sheet: D&D 5e by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select War at Werelynx Warren and click on the blue Add to Game button beside the drop down menu.
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License: Roll20 End User License Agreement
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