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Belawrath Chapter 1: Into The Dark

Author: The Realm of Belawrath

Module: A complete adventure. Must be selected when creating a game.

Welcome Adventures!

Belawrath Chapter 1: Into the Dark, takes you below the harbor city of West Cape in an attempt to secure a powerful artifact that has been lost for centuries. If the artifact is not recovered it could drive Belawrath further into darkness.

800 years ago the realms guardian, Lan Adrean and his champions, ushered in 500 years of peace known as the Era of Order. But time has a way of eroding all things and slowly the peace crumbled. 300 years ago Belawrath was fractured into 5 kingdoms starting the Age of the Five Kingdoms. Now evil is on the move and attempting to undo what Adrean and his followers achieved 800 years ago.

Although uncertain, the future is ripe with adventure and excitement. Along with the rumor of dragons being released back into the world, the presence of magic is felt everywhere and the fey are on the move. Belawrath and the world of Yera is headed for a truly mystical, dangerous, and exciting time

How will you leave your mark on the world? The choice is yours!

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)