Azarath, an ancient demon spawned thousands of years ago in the hell chasm of Celestine, is one step away from being reborn. His malicious essence knows no bounds, and he wants nothing more than to control the realms and usher in a darkness of destruction and evil. After emerging and spreading evil over a thousand years ago, a band of armies fought tirelessly and eventually defeated him. His soul was imprisoned within an ancient object, the omega artifact. The artifact was separated into 3 different amulets with the hope that no one would ever retrieve them and resurrect the evil demon. Sarin, an evil warlock, has now obtained two of the three amulets. Can you survive the fiery chasm, defeat fallen archangels, acquire powerful potions, and ultimately stop the impending destruction that will accompany Azarath’s resurrection?
This module can be used as a stand-alone long campaign. It can also be used as a continuation of Azarath’s Uprising: The Beginning and Azarath’s Uprising: Uncharted Waters as part three of a three-part campaign. You do not need to have completed part one or part two to start this part, as the story begins in one of two ways to accommodate both options.
What's Inside?
Azarath’s Uprising: The Omega Artifact is designed for players levels 11-15. It can be modified to accommodate other levels.
This campaign module includes:
10 Part Adventure - With clear DM instructions in organized handouts
19 Maps - Each unique battle map has pre-laid tokens and dynamic lighting
33 Creatures - Each with stats and character sheets
11 Non-Player Characters - With full character sheets and stats
30 Original Special Items - Magical items that can be obtained during play
General Gameplay Cheat Sheet and Basic Adventuring Rules
Quick Guide:
System: D&D 5E
Starting Level: 11-15
Length: Long Campaign
Installation: Campaign Module
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)