Is the second in a series of adventures that will be turned into the entirety of the Fall of Mith campaign. It will be made up of five or six smaller adventures released as one-shots.
The Siege is a three to four session adventure taking place after Mithos Manor. But it also designed to be able to be chopped up and put into any campaign. It's designed for four level six adventurers to partake in. It has separate story hooks, either for following Mithos Manor or being put into a different adventure. The module itself consists of four different quests with fully populated maps for each. They're all packed full of all kinds of goodies, look below for the breakdown.
The adventure itself is made up of four different quests. Investigating the compound where the crystal golems were being constructed. Trying to reestablish contact with a druid outpost. Clearing out a cavern full of monstrous gren. And last attempting to save a grove of ordan that are actively being attacked. If following the manor adventure it opens with at the Mithian camp or manor depending on the outcome of the manor itself. Following that they are assigned three of the quests by the Mithians. This adventure's outcome of the adventure relies heavily on the actions of the party. It can end in utter defeat and the overrunning of the Mithian camp, to an outstanding victory where very few Mithians lives are lost, and they are set up to retake the city of Aeteum.
System: D&D 5E
Starting Level: 6
Length: Short Campaign (2-5 sessions)
Installation Type: Addon
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)