Is the last in a series of adventures that make up the Fall of Mith campaign. The fifth and final instalment in the series.
The Fall is a three session adventure taking place to end the Fall of Mith. But it also designed to be able to be chopped up and put into any campaign. It's designed for four level seven adventurers to partake in. It's ,main story hook is following the Fall of Mith story. You can also run it as a series of battles elsewhere in your world, in a bit of a siege campaign storyline. Though the one of the battles (which takes place at sea) will probably have to be put to stay on its own unless the party conveniently is traveling across a sea at the end of your own story.
The adventure itself is made up of three to five parts, depending on the party's decisions. The first that all parties will come across is a simple one of helping the Mithians fight off and invasion from extraplanar fiends and undead through portals. The second is up to the party if they wish to help the Mithian leader try and defeat the enemy leader. The third (second) is the breaching of a great wall that's been constructed to defend the magic portal allowing the undead and fiends to invade the material plane. Next the party will either need to choose one of two possible ending paths if they have not done well enough. If they have then they will be able to participate in both, with two different final boss fights for them to participate in.
System: D&D 5E
Starting Level: 7
Length: Short Campaign (2-5 sessions)
Installation Type: Addon
*Five fully furnished color maps, with dynamic lighting where applicable.
*Three custom major NPCs with custom stats and pictures.
*Ten new custom monsters/NPCs each with stats and pictures. And many returning custom monsters and NPCs.
*Six new custom magic items. The two major items also have pictures.
*One new custom feat, as well as blessings from Alìm as a reward for a job well done.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)