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The Fall of Mith: Aeteum

Author: Tim P. GMing

Addon: Content which can be added into any game - new or existing!

The Fall of Mith: Aeteum:

Is the third in a series of adventures that will be turned into the entirety of the Fall of Mith campaign. It will be made up of six smaller adventures released as one-shots.

Aeteum:

Aeteum is a three to four session adventure taking place after Mithos Manor, and The Siege. But it also designed to be able to be chopped up and put into any campaign or can be run as a piece where you want the party to help retake a city (with some editing of course.) It's designed for four level six adventurers to partake in. The module itself consists of fire fully populated maps making up four buildings in the city for the party to help by retaking. They're all packed full of all kinds of goodies, look below for the breakdown.

The adventure itself is one big fight to retake the capital of Mith, Aeteum. Ok, it's actually a lot of little fights. The party starts the day by retaking a tower and another building (not to spoil it to anyone reading this.) Then the party heads over to retake a crypt, and finally, help to reclaim the city center building on the final day. This adventure's outcome of the adventure relies heavily on the actions of the party, and their past actions. It can end in utter defeat and the overrunning of the mithians, to an outstanding victory where, while still many mithians die, more live and the city is reclaimed.

Quick Glance:

System: D&D 5E
Starting Level: 6
Length: Short Campaign (2-5 sessions)
Installation Type: Addon

i Can only be used with Roll20; cannot be downloaded.

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(Personal Use Only, Do Not Distribute)