By: Elven Tower
In Curse of the Eternal Undead, a group of level-7 characters encounters rumors and truths about a strange development in the jungle. Scores of mindless undead come from a decrepit pyramid in the jungle's depths. The undead ravage the land, kill townsfolk, and have forced the locals to flee from their homeland in search of safety. A local guide and former adventurer has explored the territory and looks for a group of saviors to join and fight.
The adventurers learn that some of the undead are not aggressive nor obedient to the one who created them. They are cursed with a semblance of life; caught in a loop for eternity. A fate that no one deserves. The snakefolk man who unearthed the Dagger of Lost Souls is the culprit. This artifact controls the flow of life and death and can be used to create unimaginable numbers of undead abominations. This must be stopped.
This adventure can easily be placed in any campaign setting. Curse of the Eternal Undead can be played as an independent one-shot or as a cool chapter in your campaign setting. The whole adventure has an estimated duration of 3 to 5 hours.
This section provides a synopsis of the chapters and how the adventure is most likely to play out:
1. Jungle Ruin Lair. The characters follow the undead back to a dilapidated structure in the jungle. They fight the savage unliving and learn about the snakefolk civilization that built the pyramid and the fabled dagger.
2. The Cursed Pyramid. The characters explore the ancient snakefolk pyramid and confront the dagger-wielding explorer who commands the undead.
As an Elven Tower product, each chapter includes the following features and benefits:
- Original Artwork. Elven Tower-brand products include their own original artwork for maps, tokens, and handouts.
- Professional Cartography. All maps are provided by Elven Tower Cartography. Please enjoy the Roll20 adapted versions of our adventures.
- Pre-generated Characters. Joseph Humble (fighter), Lilia Whiteheart (wizard), Finneas Lightfoot (cleric), and Jansen Viggo (rogue). The four heroes have 7th-level character sheets, linked to their corresponding tokens.
- One-Click Macros. Run faster combat sessions with one click macros. Simply select a token and watch as macros for core features pop up. The macros auto roll initiative, skill checks, and saving throws. Take advantage of our Dice Roller macro for double-dice rolls and a Dice Query.
- Endless Customization Options. Thanks to their adaptable nature, this adventure can fit almost any campaign setting.
- Dynamic Lighting. The dungeon map-pages of this product have been optimized with Dynamic Lighting features, wall delimitation, and light sources. Tokens for light sources (dim, regular, sunlight) are also included (requires plus/pro subscription).
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System: D&D 5E
Starting Level: 7
Length: 3-5 hours
Installation: Add-On
Sheet: D&D 5e by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select this product and click on the blue Add to Game button beside the drop-down menu.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)