The Ancient Worlds - Dwarven Kingdom Map Bundle contains Day, Night, Hidden Secret, Alternate and Unfurnished variants of 8 different levels from 3 different locations, a total of 41 new maps for your campaign in gridded and gridless format! Each map is highly detailed and contains inspiration for plot hooks, quest ideas, heroic deeds and nefarious activities.
For a millennium, the city under the mountain was the greatest Dwarven kingdom the world had ever known. In size, it rivalled even the largest of today's above ground metropoles and in wealth it out-stripped them all. After a generation of in-fighting, political disagreements, plagues and ultimately attack from their ancient foes sensing weakness, the kingdom fell and those who survived fled. Those who now remain are half-mad, corrupted by the darkness, and at constant odds with the creatures who seek to make their own home in the relative safety and comfort of the stone halls. The descendants of the city's true inhabitants watch and wait, biding their time for when they consider themselves worthy to return. Delve into the ancient kingdom of the dwarves and discover the treasures left behind.
This bundle includes:
The Entrance Hall - The city was abandoned in a hurry and many treasures are still within, collecting dust. Numerous adventurers have tried to gain entry, but most fail at the first obstacle, the thrice fortified entrance halls. The main gate is a complex mechanism of cogs and gears, almost impenetrable to attack and incomprehensible to all but the most learned of scholars. If they can pass this gate, they must cross the First Hall. Galleys on either side allow any would-be guards to fire upon them without fear of retaliation and the inverted tower hangs above, housing more enemies. As a final defence, the tower itself can be dropped upon the trespassers, crushing them instantly.
If they somehow survive and breach the First Hall's gate, the second, known as 'The Slaughterhouse', is filled with traps. Spikes launching at random from the floor and cylinders of toxic gases ready to release their payload, all while being fired upon from the central gatehouse overhead. After the third and final gateway, any remnant of the intruders must face the Guardians, two enormous stone golems in the shape of Dwarven warriors of legend. However if the adventurers can find some way to defeat or bypass all of this, an entire kingdom lies before them, theirs alone to explore.
The Abandoned Plaza - After battling their way through the traps and fortifications of the Entrance halls, the party will probably be looking for somewhere relatively safe to hole up for a rest. Numerous residential areas fill much of the sprawl of underground tunnels, each centred around an enormous sunken plaza. During the city's heyday, this space was used for civic celebrations, concerts, markets, parades and all manner of community activities. Now they are often inhabited by the caverns larger intruders.
The party may be able to sneak their way around without waking whatever slumbers in the darkness, plundering what little is left in the shops and homes around the perimeter. Most of the citadel is still intact due to the incredible durability of the dwarves architecture, but there is always a chance that some other, less humanoid creatures have had the same idea.
The Mindforged Temple - The Mindforged were a religious sect of the dwarves who previously inhabited the abandoned kingdom. Above all else they respected intellect, learning and a calm mind. To ensure a high level of capability among their number, acolytes would have to pass a test, a hidden maze somewhere within the temple complex. It is said that a great treasure lies at the end of the maze, to be claimed by those who are worthy.
The puzzles and traps found throughout the complex are not solely intended to test the intelligence of the acolytes, but also attempt to infuriate them. Only those with an inner stillness and patience to match their keen mind will succeed.
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