The Ancient Worlds - Temples & Ruins Map Bundle contains Day, Night, Seasonal and Unfurnished variants of 11 different levels from 3 different locations, a total of 65 new maps for your campaign in gridded and gridless format! Each map is highly detailed and contains inspiration for plot hooks, quest ideas, heroic deeds and nefarious activities. Explore ancient ruins and delve into hidden temples to discover knowledge of times long past.
This bundle includes:
Kaldrfjell Temple - Nestled among the snowy peaks of Kaldrfjell sleeps the temple that takes the mountains name. It may once have had a title of it's own, but if so it is long forgotten. For centuries it had been a place of pilgrimage and sanctuary for many, home to an entire monastic school, but know it is occupied by a lone monk, Elder Maxim. The entire lower section of the temple has been barred shut, due to both neglect and lack of use, and the slow incursion of beasts and monsters from below.
One hundred years ago, when the temple was still receiving pilgrims daily, a horde of barbarian raiders began tearing through the local townships. The people fled to the temple in hopes of finding safety, but were pursued by the bloodlusted savages. Most made it inside and the gates were barred, but this did not deter their attackers who threw themselves against the walls. All hope seemed lost until three heroes appeared from within the temple, their weapons drawn. For four days and four nights, this trio bravely fought off the barbarians until they each finally fell to their wounds. Their heroic sacrifice was not in vain however as they had decimated the horde, the few who remained fled into the mountains, never to be seen again.
The three were buried within the grounds of the temple, their legendary weapons alongside them, and their names added to the stone tablets that tell the temples history. No one now remembers exactly where the burial site was, but it is said that if another group of heroes should find themselves in need, they could seek it out and discover new strength there.
The Ruins of Ere'trea - Ere'Trea, the Tower of the Gods, was once a monumental landmark. The structure marked the point where the boundaries of four ancient Kingdoms met, and was maintained as neutral ground between them, a place for treatise and discussions for the good of all, under the watchful eyes of the Gods. Once a year the four leaders would meet to discuss their ongoing relationship, and for generations this tradition held.
One year however, there were increased tensions. A poor harvest followed by droughts and fires had ravaged the lands and bandits raids were increasing. Rather than working together, each leader believed the others were conspiring against them, sending in the bandit parties and burning crops. All four secretly planned to have the others assassinated at their yearly meeting, they felt this was the only way to re-establish order and feed their people. When the day of the meeting came, all four leaders sat down to talk, their plans in motion, and all four assassinations were successful, each dying within seconds of the others. In order to punish their stupidity, the Gods decreed that the four slain leaders would be entombed below the tower, their spirits forced to spend eternity along side one another until they could come to an agreement.
The tower now stands as a ruin, the four still sealed below, at least so the stories go. Occasionally you can hear them arguing with one another, or maybe it's just the wind. Perhaps if someone could finally convince them to agree on something, or at least end their eternal arguments, the Gods might see fit to reward them.
Inys Lloeren Floating Island - Stories of a small floating island, topped by a glowing dome and speeding across the sky, are told in villages and towns all across the planet. It has many names in many languages, but the most common is Inys Lloeren. This fragment of rock is all that remains of a once majestic floating city of mages that circumnavigated the planet, miles above the rest of civilisation. A civil war fought in the clouds destroyed the ancient magics holding the city aloft, and it crumbled and fell in to the seas.
The magic that maintains the protective dome and flight of the island is a small remnant of the lost arts that allowed such a construct to exist, and arcane practitioners seeking such knowledge have tried to land on the island in the past to uncover some of these mysteries. Unfortunately none have survived the attempt without swiftly fleeing, the magical field atop the island prevents any entry from above and the only way in is to traverse the dangerous interior of the rock.
Over time the undirected magic has warped and corrupted, seeping into the stone and absorbing into the water droplets pulled from the air. This in turn has fed the organisms living within the tunnels and twisted them. It is even said that the rock itself comes to life to guard against intruders. A self-filling pool of this water, known as the Everspring, has collected at the base of the caverns. What gifts or curses could it provide for one brave of foolish enough to drink from it?
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