

Mariners' Guildhall
Nestled just off the main coastal road, the Mariners’ Guildhall stands as a haven for sea captains, sailors, and maritime adventurers. With its weathered beams, nautical banners, and the scent of sea salt lingering in the air, this large, single-story structure serves as both a strategic hub for oceanic trade and a sanctuary for those who brave the open waters.
The guildhall is built for both function and camaraderie, featuring:
- Central Hall: A wide open chamber where captains gather around a large round table, sealed beneath glass and filled with aged sea charts and miniature ship models. Here, trade routes are planned, dangers are shared, and tales of piracy, krakens, and cursed reefs are debated.
- Dining Area & Hearth: Sailors rest and eat at long tables surrounding the room. A massive hearth crackles at the north end, offering warmth and a natural stage for boasting and storytelling.
- Bunkhouses: On either side of the building are rows of bunks and lockers, providing weary mariners a place to sleep while awaiting their next voyage.
- Guildmaster’s Office: A private chamber tucked into the east wing for confidential talks, record keeping, and an extensive library of maritime law and lore.
- Kitchen & Storage: A fully equipped kitchen in the west wing prepares meals for hungry crews, with a pantry full of salted fish, ship’s biscuit, and barrels of ale.
- Exterior Grounds: Includes outhouses, a small stable and well, and a weathered ship’s wheel on proud display—rumored to be salvaged from a legendary wreck.




Variants
I've created 6 different variants to help you set the perfect mood for your encounters. Each variant contains various weather effects such as fog, rain, and sun rays as well as a "no lights" version of each color. The variants included in this pack are:
- Dark Fairytale: This variant evokes a playful yet creepy atmosphere, with deep, darkened hues that bring out the rich colors of the map.
- Sunny Day: A bright and cheerful version, focusing on a sunny and vibrant aesthetic to give a warm, inviting feel.
- Ghostly: Bathed in an eerie green glow, this variant creates a haunted and spectral ambiance.
- Gloom: This version tones down the map's colors, deepening the shadows to evoke a somber and moody environment.
- Warm: A balanced mix of light and warmth, this variant enhances the map's vibrancy with rich, inviting colors.
- Night: Illuminated by silvery moonlight, this version creates a serene yet mysterious nighttime setting.

Socials
Don't forget to check out my other maps here on Roll20!
Here are the links to all my other social platforms: Patreon | Ko-fi | Instagram | Facebook
Cheers,
DM Andy
42 Items Included in DM Andy Maps - Mariners' Guildhall
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