Hi Hi There.
This story is designed for a single night and consists of five maps.
PART 1
You have all died!
The adventure begins here.
The newly arrived players find themselves in the center of an imposing altar situated on a floating island. This altar, with its majestic architecture, is the place where the players must face their judgment. To receive their sentence, the adventurers must advance through the stone arches in front of them, following a straight path that leads to a small altar at the top of a hill.
At this upper altar, they will be judged for their actions during their life. An angelic guardian of the passage will decide their fate. If the judgment is favorable, the golden color of the altar's decorative elements will intensify, signaling that they have been deemed worthy. In this case, they will be allowed to continue on their path and will be transported to an upper platform where they can proceed with their adventure.
However, if the judgment is negative, the altar’s adornments will turn a fiery red, signaling that they have been condemned. At this moment, demons will rise from the field, ready to take the condemned souls to the depths of hell.
As a chance for redemption, if they manage to defeat all the demons, they will be granted forgiveness and allowed to pass. This will only happen if the heart of the judged is willing to be redeemed, as their sins and lack of repentance are what give strength to the demons.
This map has a 24x36 grid
All variations have a gridded and gridless version.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)