It's the 1920s Prohibition era in the United States. Alcohol is illegal. Organized crime grows at an unprecedented rate as gangsters get rich selling hooch to a thirsty populace. Law enforcement struggles to keep up with an understaffed and underfunded Bureau of Prohibition.
You are one of a handful of people who have been gifted with super-powers!
Will you use your abilities to build a criminal empire as a super-powered gangster? Or will you focus your powers to serve the law and bring these criminals to justice?
CAPERS is a cooperative game. Players might portray characters who are vastly different from one another and who have competing motivations, but in the end, they’re on the same team.
You can play one game that tells a whole story in a few hours. Such games usually have well-defined and short-term goals, providing everyone with a sense of closure and satisfaction at the conclusion.
You can also play a series of games that make up a longer story. . In a campaign, the story can be more complex, with a series of arcs that lead to a grand finale.
CAPERS is a game of action, adventure, virtue, and vice in a world coming into its own. It’s a world of booze, gambling, prostitution, theft, fraud, racketeering, subterfuge, and espionage. Your character will risk their life to find their place in this world, regardless of which side of the law they fall on.
This module contains complete player and GM rules, setting information, and several backdrop cities. Additionally, it contains a variety of 1920s maps and tokens for use in play. Finally, as CAPERS uses playing cards rather than dice, it includes CAPERS-themed playing card graphics for use in Roll20.
System: CAPERS Core Game System
Installation: Module
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)