Adventurers take on the evil warlock, Sarin, in this seafaring campaign. Sarin is one step closer to obtaining the three amulets and resurrecting the dangerous demon, Azarath. Having obtained the first of three amulets, it is your destiny to stop him from reviving Azarath and destroying all that exists. You will quickly find that sailing in the open ocean comes with its own perils and challenges. Can your adventurers outsmart pirates, discover the secrets of the merfolk, and survive the chaos created by the enigmatic hexagonal dragon? Be ready for a one-of-a-kind adventure at sea!
This module can be used as a stand-alone long campaign. It can also be used as a continuation of Azarath’s Uprising: The Beginning as part two of a three-part campaign. You do not need to have completed part one to start this part, as the story begins in one of two ways to accommodate both options.
What's Inside?
Azarath’s Uprising: Uncharted Waters is designed for players levels 5-10. It can be modified to accommodate other levels.
This campaign module includes:
Multi-Part Adventure - With both land and sea with an emphasis on sea. Each has clear DM instructions in organized handouts
21 Maps - Each unique battle map has pre-laid tokens and dynamic lighting
36 Creatures - Each with stats and character sheets
6 Non-Player Characters - With full character sheets and stats
26 Original Special Items - Magical items that can be obtained during play
General Gameplay Cheat Sheet and Basic Adventuring Rules
Quick Guide:
System: D&D 5E
Starting Level: 5-10
Length: Long Campaign
Installation: Campaign Module
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)