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Temple of the Frozen Axe

Author: DMDave

Addon: Content which can be added into any game - new or existing!

Price: $6.99
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Temple of the Frozen Axe

By: The DM Tool Chest

A hidden temple in the frozen north must be liberated from marauding Vikings

Temple of the Frozen Axe is a Fifth Edition adventure intended for three to five characters of 3rd to 5th level and is optimized for a party of four characters with an average party level (APL) of 4. Characters who complete this adventure should earn enough experience to reach one-third of the way to level 5. An ancient order seeks to liberate its lost holy temple but was ambushed along the way. A rescue mission is underway, but something strange is happening on the temple grounds. This adventure is set in the Freelands campaign setting but can be adapted to fit any campaign that has an old temple that needs to be liberated. The adventurers should be prepared for some tough battles.


The Order of the Frozen Axe, a group of clerics dedicated to Ydin One-Eye, is attempting to liberate their temple from a group of mercenaries who invaded it over twenty years ago. They have sent a group of their strongest warriors and clerics to reclaim the temple, but they were ambushed and taken prisoner once they reached the mountain passes. Paladin Gyda Svendottir managed to get away during the battle and is attempting to recruit reinforcements to save her companions and take back the temple.

About the Temple of the Frozen Axe

Devout followers of the god of battle, Ydin One-Eye, the Order of the Frozen Axe built a temple stronghold in the mountains just south of the town of Beruvik on the island of Northreach generations ago. It was the training ground for their strongest clerics and paladins, the gothar — “those who speak the godly tongue.”

For generations, the gothar upheld their holy oaths to Ydin by battling the shape-changing frost giant jotun tribes that dominate the mountain passes. By defeating them in battle, they hoped to earn a seat in the halls of Valhalla.

The jotun disguised themselves as humans and worked with a group of jomsvikingr (vikingr mercenaries) to betray the Temple and capture it. The Order was almost completely wiped out, and the temple was taken over as the mercenary base of operations. Twenty years later, the Order has rebuilt their numbers into a capable force with vengeance in their hearts.


As with every adventure from The DM Tool Chest and DMDave, you can expect the following features and benefits:

Quick Guide

System: D&D 5E
Starting Level: 4
Length: 2-3 hours
Installation: Add-On
Sheet: D&D 5e by Roll20


Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Temple of the Frozen Axe and click on the blue Add to Game button beside the drop-down menu.

Bug and Technical Issues Reporting

If you encounter any bugs or technical issues with this adventure or any of DMDave's adventures on Roll20, visit our Bug Report Page and let us know!

i Can only be used with Roll20; cannot be downloaded.

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