The Witches of Yuletide is a Fifth Edition adventure made for three to five characters of 3rd to 5th level and is optimized for four characters with an average party level (APL) of 4. Characters who complete this adventure should earn enough experience to reach two-thirds of the way to level 5. The renowned toymaker Kristof Klaus and his retinue of elven apprentices are being held captive by the witches Gryla the Giantess and her neighbor, Mother Perchta, who plan on making Yuletide meals out of them. This adventure is designed to easily fit into any campaign setting that has a snowy forest during winter solstice. The adventurers should be prepared for a tough battle with each of the witches.
A renowned dwarven toymaker, Kristof Klaus, and his elven apprentices are known throughout the local area for giving gifts to village children during Yuletide. Their distinctive red wagons travel the roadways as they sing holiday songs and bring cheer to every village they ride through.
This year while traveling to their last village, the cheerful troupe was beset upon by the wicked giantess Gryla and her wicked pet Yule Cat. Dragging them to her cavern home, she gifted Kristof to her neighbor, a witch named Mother Perchta who has a penchant for luring children into her cave and turning them into her zombie pets. They intend to make meals out of their fresh new captives.
Kristof is a renowned toymaker who lives in the village of North Paule and travels the area with his elven apprentices from village to village during Yuletide to give gifts to all the children.
The sight of his brightly colored wagons and the sound of the joyful singing of the elves has been a treat for many years.
Much stouter than the typical dwarf, Kristoff is known for his long white beard and his cheerful and boisterous nature. Famous in the region for the quality of his toys, Kristof is even better known among his dwarven brethren for his Yuletide Whiskey (see sidebar in Aftermath), a potent dwarven liquor whose recipe is known only to him.
Going against the typical dwarven attitude of distrust for elves, Kristoff purposefully takes orphan elven children under his tutelage and into his workshop. For reasons known only to him, he has made it his life’s mission to give them a meaningful life and a chance at success that no one else was willing to give them.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 4
Length: 2-3 Hours
Sheet: D&D 5e by Roll20
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