by: Adventures Await
The Snowman Cometh is intended for four characters with an average party level (APL) of 3. Characters who complete this adventure should earn enough experience to reach one-half of the way to 4th-level. An evil snow monster is trying to curse the world with an eternal blizzard. This campaign takes place in Arden, although it can be set in your own world. Any party composition should be able to finish the adventure with intelligent play.
Each year, Klaus the Kindhearted takes off into the Astral Sea with his bag of gifts on his magical train to visit all the good boys and girls across the cosmos. While he's gone, Mrs. Klaus tends to their home in a magical demi-plane. Every year, dark forces of frigid evil try to invade the Klaus' home and extinguish the magical flame that lights their furnace. If successful, Klaus wouldn't be able to find his way home and the vile Snowman could send his forces out to blanket the world in ice. Normally, the magical wards set about the property would protect it, however, this year they've inexplicably failed. Now, the Snowman's unending blizzard and frozen forces are marching on the house. Unless a brave few hold them off, Yuletide could be ruined forever.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 3
Length: 2-3 hours
Installation: Add-On
Sheet: D&D 5E by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select The Snowman Cometh and click on the blue Add to Game button beside the drop down menu.
If you encounter any bugs or technical issues with this adventure or any of DMDave's adventures on Roll20, visit our Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)