The Obscurati have won. Across the world, people's minds turn to rationality and industriousness—ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great Eclipse begin to arise.
Thoughts in crowds begin to link into great hiveminds, subsuming free will and even manifesting as monsters. Ancient titans long subdued by the old ways of magic awake and contend for their land. And the sun and stars themselves have vanished, save for an ominous nebula shaped like two crushing gears, which grows slowly closer day by day.
Only the nation of Risur resists the Ob's control, and its people look to the party for salvation. Will they be able to defend their homeland and thwart the Obscurati's plans to unify all civilization, before those efforts awaken an all-consuming horror: a Godmind?
In Godmind the PCs will:
The Roll20 version of Godmind includes the entire content of the 5e adventure, fully integrated into the platform. Included in the Roll20 version:
The adventures of the ZEITGEIST: The Gears of Revolution adventure path up to this point include
Don't forget to pick up the ZEITGEIST Campaign and Player's Guides. It places the source books at the fingertips of you and your players and gives you extra tools to manage your campaign.
Keep an eye on the Ancris IT publisher page for information about ZEITGEIST and other products including upcoming releases, trailers, and more.
This adventure will work as an Addon:
ZEITGEIST: The Gears of Revolution, EN Publishing, and their respective logos are property of EN Publishing, Ltd. Used with permission.
License: Roll20 End User License Agreement
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