By DMDave and Tom Cartos
Ninja Clan Hold is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 5, 8, 11, or 14. This addon offers details for each level and makes adjustments accordingly. The characters must enter the Clan hold of a deadly gang of assassin ninjas.
As a plug-in adventure, the adventure content serves as drop-in material for game masters who wish to add a dungeon to a preexisting campaign or need a side quest. If you need a hook for this adventure or already have a similar hook, the included Ninja Clan Hold Hooks table offers details for introducing this adventure to your players.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 5, 8, 11, 14
Length: One-Shot (1-2 sessions)
Installation: Add-On
Sheet: D&D 5e by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Dungeons & Lairs #28: Ninja Clan Hold and click on the blue Add to Game button beside the drop-down menu.
If you encounter any bugs or technical issues with this adventure or any of DMDave's adventures on Roll20, visit our Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)