Every valuable thing is protected by more than locks.
By fear.
By greed.
By status.
By lies.
By the people who profit if it remains untouched.
Shadow Vault is a complete fantasy heist and dirty-job generator built for dangerous commissions, forbidden targets, suspicious clients, layered security, moral compromise, desperate escapes, and consequences that refuse to stay behind.
Across 7 interconnected sets and 49 d100 rollable tables, Game Masters can generate an entire operation from the first whispered offer to the scars, enemies, and legends left after the prize changes hands.
This package does not generate simple treasure hunts.
It generates operations.
Shadow Vault builds a complete theft, infiltration, extraction, or dirty commission from contract parley to lasting fallout.
Across seven full sets, it determines:
Each set can be used independently to generate a specific part of an operation or combined with the others to build a complete adventure.
The result is a modular engine for stories where infiltration, deception, timing, pressure, and consequence matter as much as combat.
Builds the initial offer: the type of mission, the client, the stated objective, the real motive, why the company was chosen, the promised payment, and the first sign that something about the job is wrong.
Defines what is really at stake: the nature of the prize, where it is located, why it matters, what hidden truth surrounds it, how valuable it appears, what makes it difficult to reach, and who else wants it.
Creates the practical angle: preferred approach, entry method, best timing, cover story or disguise, inside help, essential tools or resources, and the first move that puts the operation in motion.
Builds the defenses surrounding the target through mundane security, arcane or supernatural protection, social barriers, environmental hazards, living complications, lockdown triggers, and exploitable weaknesses.
Introduces corruption and instability into the operation: unexpected complications, betrayal sources, collateral problems, innocents in the crossfire, truths hidden by the client, rival operators, and the moral stain of the job.
Turns withdrawal into its own phase of tension: escape routes, problems during the getaway, early discovery, rising heat, evidence left behind, immediate fallout, and new claimants drawn toward the prize.
Defines what remains after the operation: the final state of the prize, who truly benefited, the price of success, what the company earned beyond payment, new enemies and long-term threats, how the world remembers the job, and the hook for the next dirty commission.
Each of the seven sets contains 7 d100 tables, giving you 49 interconnected generators and 4,900 individual results across the complete package.
Roll a single table when you need inspiration in the middle of a session.
Combine several tables to create a target, obstacle, complication, or consequence.
Or roll across all seven sets to generate the bones of an entire fantasy heist from beginning to end.
The structure is modular, reusable, and designed to create different operations every time.
Shadow Vault treats heists as pressure engines.
The client is not neutral.
The prize is not simple.
The plan is never stable.
The obstacle is not only physical.
And the reward is never just gold.
Everything in this package is built to create motion, friction, and consequence.
The target draws dangerous people together.
The defenses shape the route.
Complications twist loyalties.
The escape punishes overconfidence.
And the aftermath determines whether the job becomes legend, scandal, leverage, or the first step into a deeper criminal spiral.
Success does not simply end the adventure.
Success changes the board.
Shadow Vault keeps its language and scenarios rooted in a fantasy world of:
The result is a toolkit built specifically for fantasy operations rather than a modern heist framework wearing medieval clothes.
Perfect for:
Works especially well when you want:
Shadow Vault creates adventures with a clear practical arc.
First comes the offer.
Then the target.
Then the plan.
Then the defenses.
Then the dirty turn.
Then the escape.
Then the cost.
Used together, the seven sets allow a simple contract to grow organically into a complete adventure.
A suspicious commission reveals a dangerous target.
The target demands a plan.
The plan collides with the defenses.
The defenses expose weaknesses.
The operation turns dirty.
The escape leaves evidence.
And the aftermath creates the next story.
One operation can end cleanly.
Another can ignite a feud between noble houses.
Another can expose a sacred conspiracy, awaken something beneath a vault, ruin the reputation of the company, or place a stolen relic in hands far worse than those who guarded it.
The tables provide the pieces.
The choices made at the table decide what they become.
7 Sets
49 d100 Rollable Tables
4,900 Individual Results
One Complete Fantasy Heist Generator
From the first whispered contract to the last consequence, Shadow Vault gives Game Masters the tools to create fantasy crime stories that feel sharp, playable, interconnected, and dangerous.
Because every strongroom protects more than treasure.
And every dirty commission leaves something behind besides money.
License: Roll20 End User License Agreement
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