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Roll20 Marketplace Product

SV4 | Security and Obstacles

Author: Daniel R.

Addon: Content which can be added into any game - new or existing!

Price: $4.99

🗝️ Shadow Vault

Set 4 — Security and Obstacles

A worthy prize is never guarded by walls alone.

It is guarded by habit,

by fear,

by rank,

by iron,

by prayer,

by watchful eyes,

and by the small cruelties of a place ordered to keep strangers out.

Shadow Vault — Set 4: Security and Obstacles defines the defenses surrounding the target: the steel, the ward, the custom, the hazard, the living threat, the moment when all order hardens into alarm, and the single flaw that may yet let clever hands pass where force would fail.

This is where the vault shows its teeth.


📌 What This Set Does

Set 4 builds the ring of protection around the prize.

It determines:

This set is not about the prize itself.

It is about what refuses to yield it.


🧩 Tables Included

1. Mundane Security

Defines the common defenses of the place: locks, bars, walls, patrols, chained doors, warded chests, trained hounds, guarded stairs, watch rotations, and all the earthly means by which people try to make theft difficult.

2. Arcane or Supernatural Security

Explains the hidden protections beyond iron and rank: blessings, cursed thresholds, watchful mirrors, sealed circles, bound spirits, silent alarms, blood-marked wards, and other workings set to warn, hinder, or punish intruders.

3. Social Barrier

Reveals the obstacle of custom and standing: rank, etiquette, expected names, known faces, household order, sacred conduct, feast protocol, and all the invisible walls that can be harder to cross than stone.

4. Environmental Hazard

Shows what in the place itself threatens the company: narrow stairs, weak floors, freezing chambers, smoke, flooded passages, echoing halls, unstable stone, sacred fire, foul air, or treacherous heights.

5. Living Complication

Determines the breathing obstacle within the walls: suspicious steward, wakeful guard, clever hound, jealous heir, frightened witness, bound creature, overcurious child, or any other soul or beast that may ruin a clean design.

6. What Triggers Lockdown

Establishes what turns concern into full alarm: a missing key, a broken seal, a cry, a late return, a disturbed relic, blood on stone, a missed count, a false note in a rite, or any sign that makes the place shut itself tight.

7. Weak Point in the Defense

Defines the flaw beneath the strength: prideful routine, tired watchmen, blind corner, forgotten stair, resentful servant, old crack in the wall, careless ritual, or some other fault that patient eyes may turn into passage.


⚡ What Makes This Set Unique

Set 4 turns defense into character.

The walls are not just walls.

The guards are not just numbers.

The wards are not just tricks.

The danger is not only what fights back.

This set makes the place feel built against intrusion by hands that feared loss long before the company arrived. Every lock, every prayer, every custom, every patrol speaks of what the keepers value and what they dread.

That is what makes the obstacle worthy.


🎮 Use Cases

Perfect for:

Works especially well when you want:


🧠 Narrative Impact

Set 4 transforms the target from guarded object into a defended world.

The lock delays.

The ward warns.

The custom excludes.

The stone betrays.

The living watcher notices.

The alarm closes.

And the flaw waits for those patient enough to find it.

Because the finest prizes are not kept safe by strength alone.

They are kept safe by a whole order of things that must be understood before they can be overcome.

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)