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Roll20 Marketplace Product

SV3 | The Plan

Author: Daniel R.

Addon: Content which can be added into any game - new or existing!

Price: $4.99

🗝️ Shadow Vault

Set 3 — The Plan

No vault is opened by desire alone.

It takes a road in,

a face to wear,

a moment to strike,

a hand already inside,

and a first step taken before doubt grows teeth.

Shadow Vault — Set 3: The Plan defines how the company intends to approach the operation: the chosen manner of entry, the hour that favors the bold, the cover that lets them stand where they should not stand, the hidden help that may tilt the scales, the tool or advantage the plan cannot do without, and the first move that sets the whole design in motion.

This is where intention becomes method.


📌 What This Set Does

Set 3 builds the shape of the operation before steel is drawn or seals are broken.

It determines:

This set is not about the prize alone.

It is about the path to it.


🧩 Tables Included

1. Preferred Approach

Defines the favored manner of the operation: stealth, false courtesy, sacred cover, merchant passage, forced confusion, swift strike, inside betrayal, or other cunning means.

2. Entry Method

Explains how the company means to cross the threshold: servant’s way, hidden stair, roof, drain, chapel door, feast gate, vault passage, river culvert, or another narrow road inward.

3. Best Time to Strike

Reveals the hour or occasion most favorable to the attempt: banquet, guard change, midnight prayers, storm, dawn, holy procession, revel, funeral, or another moment of loosened order.

4. Cover Story or Disguise

Shows what face the company may wear: servants, pilgrims, scribes, guards, kin, mourners, traders, craftsmen, envoys, or other persons permitted where intruders are not.

5. Inside Help

Determines who within the walls may aid the job: bribed servant, bitter heir, frightened novice, false friend, secret lover, indebted guard, hidden ally, or some other hand already in place.

6. Essential Tool or Resource

Defines the one thing the plan dearly needs: key, signet, forged writ, blessed token, climbing line, sleeping draught, holy phrase, route sketch, or another advantage without which the plan frays.

7. First Step of the Operation

Establishes the opening move that turns rumor into deed: gain entry, isolate a keeper, steal a key, light a diversion, change a roster, slip into procession, or another act that sets all else in motion.


⚡ What Makes This Set Unique

Set 3 gives the heist its working shape.

The target may be worthy.

The payment may glitter.

The danger may be plain.

But none of that matters until the company decides how they will cross the threshold.

This set makes the operation feel deliberate. It binds place, timing, disguise, and human weakness into a single moving design. It is where the job ceases to be a promise and becomes a route.


🎮 Use Cases

Perfect for:

Works especially well when you want:


🧠 Narrative Impact

Set 3 transforms desire into movement.

The company chooses the road.

The hour narrows.

The disguise settles.

The hidden hand is named.

The needed tool is weighed.

And the first step either opens the night or dooms it.

Because every great theft begins before the lock is touched.

It begins the moment someone decides how to walk through a door they were never meant to cross.

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