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SV1 | The Job

Author: Daniel R.

Addon: Content which can be added into any game - new or existing!

Price: $4.99

🗝️ Shadow Vault

Set 1 — The Job

Every contract begins with an offer.

Not always a good one.

Not always an honest one.

Rarely a clean one.

Shadow Vault — Set 1: The Job gives Game Masters everything they need to launch dangerous medieval fantasy jobs with tension, suspicion, and narrative momentum from the very first scene.

This set defines how the mission is first presented to the company: what kind of work is being offered, who is making the offer, what they claim to want, what they truly want, why this company was chosen, what reward is promised, and what early sign reveals the job is already more dangerous than advertised.

This is where the hook becomes a sworn contract.


📌 What This Set Does

Set 1 builds the contract parley, pressure, and first layer of suspicion around the work.

It determines:

This set is not about getting inside yet.

It is about the bait.


🧩 Tables Included

1. Job Type

Defines the form of the mission: theft, extraction, sabotage, substitution, smuggling, blackmail, recovery, rescue, or another form of dangerous work.

2. Who Wants It Done

Explains who is behind the offer: noble, guild, cult, rival heir, web of spies, underworld lord, merchant compact, priest, scholar, or someone hiding behind an intermediary.

3. Stated Objective

Reveals what the client claims the company must do.

4. Real Motive

Shows the actual reason behind the job: greed, revenge, damage control, inheritance, political survival, concealment, obsession, or a much larger scheme.

5. Why the Company Was Chosen

Determines why this group was selected: skill, plausible denial, shared history, expendability, reputation, bloodline, leverage, or because they fit a role in someone else’s plan.

6. Promised Payment

Defines what success is supposed to earn: gold, pardon, access, title, information, protection, magical prizes, debt relief, or something more dangerous than money.

7. What Already Feels Wrong

Establishes the first visible fracture in the job’s surface: missing details, contradictory instructions, time pressure, withheld facts, suspicious urgency, moral discomfort, or signs that someone expects betrayal.


⚡ What Makes This Set Unique

Set 1 gives the work its first moral and practical tension.

The mission is not just a task.

It is an invitation into someone else’s problem.

This set makes the offer feel usable, dramatic, and unstable from the beginning. It ensures the job already contains pressure before the company ever reaches the target.

That is what makes the operation feel alive.


🎮 Use Cases

Perfect for:

Works especially well when you want:


🧠 Narrative Impact

Set 1 transforms a mission from assignment into trap, opportunity, and invitation all at once.

The company is hired.

The objective is stated.

The money glitters.

The pressure builds.

And one detail is already wrong.

Because before the vault is breached...

before the guards are deceived...

before the escape goes bad...

Someone has to say yes.

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)