Hidden among the trees of a dense forest stands a weathered wooden cabin that, at first glance, appears to be nothing more than the abandoned home of a reclusive hermit. However, the heroes are not there by chance—they’ve been tracking a notorious criminal wanted for smuggling, murder, and treason.
Though the cabin seems neglected and deserted, it conceals a hidden entrance leading to an underground passage carved deep into the mountain. This tunnel isn’t a hastily made escape route, but a carefully constructed path with narrow corridors, branching tunnels, and multiple hidden exits—designed for those who know it well.
After navigating the darkness of this labyrinthine route, the heroes emerge on the far side of the mountain—an area that would have taken them several days to reach by normal means. There are no clear roads, but subtle clues—broken branches, disturbed stones, poorly covered footprints—suggest that the fugitive has recently passed through.
From this point on, the pursuit grows more complex. It’s no longer just about following tracks; local rumors speak of ancient hideouts, sealed ruins, and a scattered network of allies who may be helping the fugitive cover his trail. Every moment matters, and each decision could mean closing the gap—or losing it entirely.
The hunt isn’t over. In fact, it’s only now entering its most dangerous stage.
This map has a 25x35 grid each.
All variations have a gridded and gridless version.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)