1) The walls of the room are once more filled to the top with skulls and bones, stuck unto them in a twisted fashion. Far from abandoned, this place is actually densely populated, with undead servants coming and going, ghouls roaming the dark corners and spirits appearing and disappearing from the walls.
2) The center of the room is supported by six massive pillars, with torches that emit a diabolical blueish light. On them are statues of gargoyles of varying sizes and styles. They look uncanningly real....
3) On each side there are three tombs. They bear symbols and writtings that give the players insight to the origins, names and titles of the deceased individuals but also of the crypt itself. Some have unlit candles on them. I wonder what happens if you light them...
4) Two imposing statues decorate the left and the right of the hall. At first they seem purely decorative, however after a few investigation checks, the players may or may not discover a mechanism on the left statue. By pulling its hand downwards, the statue slowly descends into the ground, and a small path lies up ahead. At that point you may want to use the map without the statue asset.
5) It appears you have discovered the nercromancer's dining room and living quarters. The demonic blueish tint still persists, as the fireplace emits an unnatural light. A pipe organ lies atop a few flights of stairs and some notes can be found on its seat. Feel free to populate this room with more undead, servants and maybe some humans, disciples or even prisoners of the necromancer.
6) The necromancer's bedroom. Go ham at it. Spell seals and glyphs lie behind the door, protecting his valuables. Potions and scrolls are scattered all around his study. A vanity table bearing various cosmetics and jewelry. Perhaps enchanted? A blackish chest can be found, locked. Next to it a large suit of armor is stood there...menacingly! It has a skull for a head. At first it may appear purely decorational. However, if the players manage to get into the chest, a faint red glow will begin to emit from its eyes...roll initiative.
7) A gianormous door under a stone archway. Faint chanting can be heard on the other side. Particles of magic can be seen escaping from the tiny cracks and holes around it. So far the necromancer is nowhere to be seen. I think you know where this is headed.
As you enter through the giant gate, the ground begins to tremble beneath your feet. A bright light of many hues sparks in the distance. As you draw closer to the source, the antediluvian horrors kept in this dark underground crypt begin to reveal themselves. The necromancer, fully dressed in his ritualistic robes is...summoning something terrible.
In this map pack you’ll find a wicked lair of a necromancer in three parts
• Entrance Catacombs, Living Quarters, Boss Encounter
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