A maze of bookshelves, perfect for small encounters. There's also an included puzzle. Pull the horn-lever at the end to unlock a chest without a lock, which holds the key to the crate ontop of elevated ground the players need to climb.
If the players try to investigate the circle, the magic circle either spawns enemies which give rewards when slain or casts a spell on them. (Both should work fine, and thus it is up to you, the Dungeon Master!)
This corridor leads to a dead end with six torches. Torches are a rarity in the dungeon of darkness. If the players decide to put out the torches, a secret door opens at the end of the corridot.
A simple corridor that looks as if it has collapsed in the middle. This is all a magical illusion and the players can walk across the darkness. To help your players with this puzzle, I included two strange dark orbs on the sides of the chasm, these orbs are hard to see and are responsible for the illusion. Optionally you could also include encounters if the players decide to break the orbs, but by default these are just indicators for your players.
This is an open room with lots of traps, perfect for tons of small enemies! There's also a hard to reach chest in one of the corners as an optional reward for you party, if they wanna take the risk!
Grid options included:
-Grid
-Gridless
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)