As you wearily progress down the hidden path, the forest thickens. The trees form an almost impenatrable rampart of bark and roots. You can feel the wood's hostility in the leaves that you tread upon, in the air you breathe. Under the dense foliage, the already declining light recedes, conceding against darkness. The atmosphere is stiffling, as much as the thorns and vines are stiffling the nearby trees. The sweet scent of plant rot invades your lungs. Nevertheless, you push on, through the green tunnel.
Dimensions : 40x30 ; PPI : 100
* Day — A timid sunray pierces through the heavy canopy, shining a hopeful light on your foliage-ridden way.
* Night — Darkness seizes the cliffside path as every step becomes even more treacherous than before !
* Broken Carts (Day) — The moss-ridden vestiges of precedent expeditions litter the road. A sinister beacon for you to follow.
* Broken Carts (Night) — The failures of countless convoys barely emerge from the overgrown bushes under the moonlight sky.
* Morning — A gray dawn tries to penetrate the foliage, shining a perlescent light over the humid grove.
* Dusk — As the sun dims, the woods darken in the blazing light of the agonizing day. Careful : the night, approaches.
* Rain — A heavy rain falls over the ravine, soaking every single one of your precious belongings in marinated humidty, as mud encroaches your already weary boots.
* Fog — A thick fog chokes the ravine and blocks your vision. What apparitions dance under its veil in the mysterious woods... is for you to discover.
* Spirits — Vengeful ghosts of travelers past snake through the mists, lying in wait of new victims to claim for their company.
* Thicket — The woods grow thicker and thicker, as the druidic ritual makes the grove impenetrable to exterior influence. Roots and thorns grow stronger under the emerald light that shines over the forest.
Long time game master and map maker, I focus on creating detailed and atmospheric maps that enhance your games, both on a strategical and visual level, providing various environments, covers and hazards for both your players and NPCs to work around or exploit.
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Cheers,
~ Eledryll
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