This is a system agnostic dungeon made not to give an in-depth guide but rather vague descriptions of encounters to inspire you to design your own dungeon. We have left plenty of room available for you to add different encounters that fit your campaign like traps, groups of kobolds and scouts through the dungeon.
Henich and his Kobolds have already raided most of the dungeon, but Henich, their leader, is stuck at the end and can't solve the last puzzle. The rest of the kobolds have camped through the dungeon. They have been there for almost two weeks, so they have laid down new traps. Some of them are getting bored because it's taking too much time and are talking about abandoning Henich.
Plot hook
"Henich and his kobolds have been finally tracked down. They are currently raiding an old dungeon where an ancient artifact is secured. They've been there at least for a week, which is odd because they usually go in and out in a couple of days. They either camped there or are all dead. In any case expect lots of traps, they may be dumb but these bastards are pretty clever when it comes to ambushes.
We want you to go there and check what's going on. Who knows what could happen if those crazy kobolds get their claws on the artifact."
The pack includes:
- Kobold Dungeon 46x66
- 10 variations
- Adventure prompts sheet
- Kobolds illustration
- 3 animated tokens
The Dungeon Archive
More detail about this map and Kobolds general abilities in our Patreon
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License: Roll20 End User License Agreement
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