This is a small cyberpunk bank branch lobby that is familiar enough that it can also be used in your modern settings TTRPG scenarios. Who's up for a bank heist!
This Bank Lobby map works in tandem with a previously created map - The Bank Vault, which lies underground and is accessible via a security elevator.
Here is what is included in this battle map pack:
Bank Lobby
The base map includes the core features of a modern bank: a bank branch manager's office, a credit/bank loans consultation office, seating areas, and a long desk for bank tellers. Additionally, there are ATM machines and self-help information interfaces scattered throughout. A security desk resides non-intrusively in a back corner of the bank, with a computer system that activates the elevator leading to the vault.
Security System
If the bank's security system is triggered, the entire building goes into full lockdown. The internal lighting turns amber and electronic sirens wail. Security window shutters slam shut within seconds, and portcullis-style metal bars emerge from the screening gates to prevent escape.
This situation is sure to raise the panic levels of your PC’s, as there appears to be no physical way out once the building goes into lockdown. Trapped like rats in a cage, all they can do is wait for the police to arrive. However, a talented hacker may be able to get them out of this bind.
After Hours
This is the night time variant of the map, where the bank has closed and everyone’s gone home but the place isn’t yet in a state of heightened security.
Especially useful for when your players decide to do a bank heist after hours. When they get there, everything looks quiet and peaceful, until you slam them with the “Security System” variant. Mic drop.
Elevator (Internal)
I thought that it might be useful to show the internal parts of the elevator. The bank is not a large space and if combat ensues, the action might end up spilling into the corridor and then into the elevator itself, especially if the combatants are trying to take cover from heavy fire coming from the window areas. And there are tons of windows.
I have included three variant tiles in this map pack for the base “Bank Lobby” map, “After Hours”, and “Security System variants”
A neat thing that I just thought of whilst writing this is, in the event the above were to happen, the players could trigger the security shutters to shield them from fire and buy them more time. Just a thought.
What are tiles?
These are portions of the map that you overlay on top of the base map within your favorite virtual tabletop software to change the look and narrative of the map.
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