Another day travelling through the fey. We got this. It's a pretty place but don't wander off alone. Resist the Sirens' calls, stick to the stream.
Be sure to only pay what you intend with those innocent looking (treacherous, deceitful) traders. Keep a hand on your loot and trinkets when the nymphs and satyrs dance around you.
Lights up ahead, careful, they will be will-o-wisps to lead us astray. No way we falling for that one again. Hold up, they don't look to be moving. Still travelling along the brook? Good, not lost yet. Getting closer, are those lights bubbles or globes? Do they grow from the lily pads?
Wait, are those faeries trapped inside? Or is this how they make new faeries? They look in pain. They look so sweet. Why would anyone trap them? Or are they the trap?
Twas simpler back when we were fighting ogres in the dungeon.
Hi
Here is our Fey Brook map set.
16 maps all up at 25 x 55 for fey travels. The globes and chomper plants ('Audreys'*) lead this set, having globes reveal as the plants while the party is examining the globes is a fun fast track to an initiative. Other variants include day, night, fungi, Seelie, Unseelie and day and night maps.
Have fun using them.
Game on Ame Kuma
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