As you sail round Hope Point, all you will see are cliffs covered with dense forest, a small fishing village along the coast below the cliffs, and a couple of rocky trails winding up the cliffs. ... Nothing much of interest going on here, may as well keep sailing on by.....
If you do happen to land and make it up the cliff paths, you will find the hidden town of New Hope built on the terraces of an old open cut mine pit, or perhaps it was a quarry? All around the top of the pit, is a deep trench with a protective wall built in the middle of it set low in the trench so that it does not show above the forest.
There is one walled entrance with a traders hall that visitors must pass through to enter the town.
And there is only 1 road out through the wilderness to connect them to other places.
Since mining stopped, the inhabitants have been working hard to make their pit-town green and cosy, a secret haven hidden away from the world.
Though recently, some have taken to delving beneath and even building down there in the darkness.
There are several variations, so you will be able to return at different times of the year, create a couple of disasters and perhaps even shift the whole place to a different plane
And, just for fun, I also created a sea monster skeleton asset that can be placed over any water area on a map, and it looks like it is under water and partly covered by sand... there are also a couple of dry land versions . When it lived, it had many eyes, strange wing-shaped fins and a long flexible barbed tail. ... Now it is just bare bones on the sea floor, apparently resting in peace. .....
I hope that this adds another interesting settlement to your world
Have fun!!
9600 × 6600 pixels = 64x44 for Vtt use @ 150dpi
Will print on an A1 poster sheet = 32x22 if printed @ 300dpi
MAP VARIATIONS
6 ASSETS: variations on the sea monster skeleton asset at various levels of transparency and visibility _ transparent .png files
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)