The fate of the universe literally rests in the hands of our intrepid adventurers! A meddling wizard dabbled with time magic far beyond his understanding and created a chain reaction that is swiftly unraveling the fabric of reality. In a desperate attempt to prevent oblivion, Time itself whisks the party back several hundred years into the past to correct the course of history. The PCs must navigate through a nexus of planes where demons, angels, dragons, and futuristic robotic killing machines clash with humdrum mortals. Armageddon has begun and each new magic spell tears new holes in the pattern of the universe with wildly unpredictable consequences. This is Paradox.
Written by Bret Boyd, Paradox is an adventure for 18th level characters and is meant to be the final event of a long running campaign. This adventure is purposely loosely designed to allow the GM to pull memorable places, events and characters from the entirety of the group’s campaign to throw the best cathartic punch possible. To bid everyone’s PCs a proper farewell, this adventure is bursting with legendary monsters that are ready to render the party into ashen mincemeat.
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