From the depths of the darkest dungeons to primal dangers of the untamed wilderness, these adventures bind ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts.
AAW Games brings you this collection of 5 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign!
Themed and organized for convenience, the Mini-Dungeon Tome for Level 8 PCs provides setting-neutral fantasy adventures suitable for parties at level 8. With all reference material included, this add-on holds everything you need for hours of adventuring.
Offering contributions from all-star authors and game designers, the Mini-Dungeon Tome for Roll20 is the series you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!
The following adventures are included in this add-on:
by Richard Develyn for 4 heroes at level 8
In an incredible piece of opportunistic pilfering, an exotic noblewoman (rakshasa) was “relieved” of a valuable necklace (actually an amulet of the planes) by a young pick-pocket called Dodger (commoner).
When the authorities told the noble “lady” and her “brother” (rakshasa) that they would not be able to recover their stolen necklace the two rakshasas decided to take matters into their own hands by adopting new disguises and then using them to set up a mini thieves’ guild in the sewers, one that specializes in helping young pick-pockets with their career aspirations.
by Dan Dillon for 4 heroes at level 8
In a lost tomb beneath the capital city, the last resting place of ancient kings and queens is defiled. A wizard with a heart of crystal and iron resolve seeks the secret of the kingdom’s might. This knowledge lies safely in death with the land’s past rulers, but it is only a matter of time before their will yields and their souls give up the keys to the kingdom.
by Michael Smith for 4-6 heroes at level 8-9
Three-thousand, five hundred years have passed since the vampire Daenyr and his followers terrorized the countryside from his dark temple. His name now a myth, his temple in ruins save for a few remaining chambers; no one recalls how or why this came to be. A mysterious cult has taken up residence in the ruins, and rumors of blood rituals and a crimson god are spreading across the countryside, while many disappearances go unanswered.
by Justin Andrew Mason for 4-6 heroes at level 8-9
A gravely wounded Vikmordere warrior stumbles toward the party, collapses, and whispers that he and his brothers were hunting when they were attacked by a glacial bear. His kin, badly wounded, are in the lair of the beast. He implores the adventurers to help save them!
by Jonathan Ely for 4-6 heroes at level 8-9
In the far frozen lands of the north, word comes south via traders and messengers that a new threat has reared its terrifying head. Reports claim that a heavily built raider, skilled with a fearsome greataxe, has struck at several nomadic tribes wandering the snowline as they follow the herds of elk. It is said that this raider, dubbed Koloss and accompanied by a blue-haired demon, leaves nothing of these tribes but frozen bloodstains in the fresh snow.
The Roll20 version of MDT 5E: Level 8 Adventures includes the entire content of these 5e adventures, fully integrated into the platform. Included in the Roll20 version:
This adventure will work as an Addon:
Prepared for Roll20 by Ancris IT
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)