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MDT 5E: Level 7 Adventures

Author: AAW Games $6.99 USD

7 Mini Adventures for Level 7 Heroes

From the depths of the darkest dungeons to primal dangers of the untamed wilderness, these adventures bind ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts.

AAW Games brings you this collection of 7 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign!

Themed and organized for convenience, the Mini-Dungeon Tome for Level 7 PCs provides setting-neutral fantasy adventures suitable for parties at level 7. With all reference material included, this add-on holds everything you for hours of adventuring.

Offering contributions from all-star authors and game designers, the Mini-Dungeon Tome for Roll20 is the series you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!

The following adventures are included in this add-on:

Hall of the Hellbound Heart

by Jaye Sonia for 3 heroes at level 7

The Hall of the Hellbound Heart is the dangerous domain of Asmætheon—an aspiring necromancer of some infamy. Secluded away and isolated from all save his servants, Asmætheon has been slowly harvesting the hearts of local tieflings, from which he has constructed a black heart, which he intends to preserve and use as his phylactery. When the PCs finally arrive at his hall, he is away. His servants and guardians, however, are not.

The Order of the Celestial Arc sends the PCs to stop Asmætheon from creating this phylactery. Alternately, local tieflings seeking vengeance could offer the PCs a nice reward for ending the threat. If the group contains a tiefling, then Asmætheon sends an invitation, he expects his guardians to slay them and collect the heart (as directed) until he returns.

Howling Halls

by Jonathan Ely for 4 heroes at level 7

The PCs may encounter this mini-dungeon as part of a larger underground complex, or they may be employed specifically by a local power in order to clear this den of undeath.

This cold stone crypt is unlit (except in the three central chambers), and only creatures with a light source or darkvision can see into its depths; it is advisable that the PCs keep moving—prolonged exposure to the numbing cold here will eventually lead to frostbite or hypothermia, unless the PCs are wearing warm clothing, or have access to the appropriate magic.

Fleischkammer

by Jonathan Ely for 4 heroes at level 7

This well-constructed complex is hidden away under, or extremely close to, a large community, ideally one with a strong history of magic.

The PCs are initially drawn into a mystery involving the recently deceased being spirited away from local cemeteries and the disappearance of the occasional passing stranger. Regardless of how the PCs are drawn into the adventure, they ultimately find themselves within this underground structure.

The Great Library

by Jonathan Ely for 4 heroes at level 7

Kazzak the Impure, a young spirit naga, has recently been banished from the intrigues and horrors of his mother’s nest. Like the rest of his foul reptilian race, Kazzak is paranoid, covetous and domineering. However, unlike the rest of his nest, a vile contamination within Kazzak’s bloodline has recently surfaced; Kazzak is struggling with the earliest stages of his burgeoning sorcerous powers and is naturally drawn to the dark powers of necromancy. However, his skills are weak and untried; the spirit naga has not yet developed sufficiently to gain any levels in sorcerer.

However, fortune has favored Kazzak. Having easily dominated or bound a small number of followers to his side, his group have helped him locate and enter an ancient library deep beneath a set of scorched ruins. He has successfully defended his new home against a number of treasure hunters and interlopers, whilst steadily reading the many tomes and librams that surround him.

Death Translates Us Into What It Wills

by Thilo Graf for 4-6 heroes at level 7

No mortal remembers whether Gholaad was a deity, a primordial titan, or something else, but it is said that the being was slain with a dagger made of pure void, which erased Gholaad and disappeared as it struck home. A primordial sludge suffused the being, transforming it into a winding cavern. Today, perfectly smooth walls and floors are reminders of this unnatural origin; only the living dead and the desperate seek the emptiness that was Gholaad, hoping to be translated from their current state into another.

Pleasure Den

by Rachel Ventura for 4-6 heroes at level 7-8

Mahogany wood stairs descend into a candlelit room. Three velvet couches are along the walls and tasseled pillows are scattered throughout the room. The smell of incense fills your nostrils. In the corner of the room is a small fountain creating a peaceful and relaxing water sound. The northern wooden door is closed while the southern door is made of a tinted glass and is partially open. Two strikingly-beautiful, veiled women welcome you to the house of pleasure. They ask each of you to remove your footwear and relax.

Uneasy Rests the Crown’d Head

by Stephen Yeardley for 4-6 heroes at level 7-8

A sinkhole, cut with climb-holds, descends a cramped cavern’s south wall, slick with more than just water. A 3-foot-wide path encircles a black, light-absorbing lake. Twenty feet north of the path, a stone circle containing a clear membrane floats on the lake. A path leaves the cavern through the north wall where water drips from a crack in the ceiling. The lake houses an aboleth sanctuary, the start of a new city.


The Roll20 version of MDT 5E: Level 7 Adventures includes the entire content of these 5e adventures, fully integrated into the platform. Included in the Roll20 version:


This adventure will work as an Addon:


Prepared for Roll20 by Ancris IT

i Can only be used with Roll20; cannot be downloaded.

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