By: Corvid’s Emporium
Investigate the mining operation at Farnhurst Hollow and discover the secret to an ecological crisis below!
Silence at Farnhurst Hollow is a Fifth Edition adventure for three to seven characters of 5th to 6th level, and is optimized for five players with an average party level (APL) of 5. Characters who survive this adventure should earn enough experience to reach the 6th level.
This adventure takes place in a mine adjacent to the sea. This adventure assumes placement in the DMDave Worlds’ Dark Sea campaign setting, specifically along the southeastern shore near Ash Hallow. However, it can just as easily be placed in any campaign setting that has a rocky, humid stretch near water. This adventure can be played as a one-shot or as part of the two-part series, Chittering Mines.
It isn’t unheard of for mining operations to go dark. Cursed ruins, vicious monsters, and all manner of danger lurk deep in the earth. Normally, armed surveyors are sent to assess the damage and determine if the operation is recoverable. However, in the case of Farnhurst Hollow, Iron Isles Mining Co. already suspected why it went dark; they were investigating the possible location of an ancient and powerful artifact known as a tidalstone. Either they found it and something went awry, or somebody else realized what they were digging for and aimed to swipe it out from under them. In this situation, Iron Isles Mining Co. chose to seek out adventurers capable of forcing their way through the mine and recovering whatever information the miners had gathered.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 5
Length: Short Adventure (6-12 hours)
Installation: Add-On
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Chittering Mines: Silence at Farnhurst Hollow and click on the blue Add to Game button beside the drop down menu.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)