The Wither, one of the The Great Wastelands of Central Omeria—and arguably the most dangerous of the three—is home to all manner of horrible creatures. Gnolls, ogres, dragons, and bandits are common sights throughout. But perhaps one of the most dangerous creatures who thrive in the lifeless desert are the ravenous undead.
Southern Omerian traders are forced with two options: completely avoid The Wither and its horrors by way of boat or traveling along the narrow coasts, or venture through the dangerous land and pray the monsters don’t catch your scent on the wind.
Those who choose the latter option—referred to as Deadrunners by most Central Omerians—are some of the bravest (or craziest) humanoids in the land.
The adventurers find themselves at a popular Deadrunner stopover point, the Djingure fortress when a horde of zombies traps them inside with seven strangers.
Trapped in a fortress. Surrounded by evil. Low on supplies. Will the adventurers survive?
A brutal sandstorm keeps them trapped inside with seven strangers. Meanwhile, a war party of ravenous gnolls named Gray Bones lays siege to the fortress in this variant of the adventure.
Desert of the Dead
A horde of zombies keeps the party trapped inside with seven strangers in this undead variant of the adventure.
Where to Add This Adventure
This adventure is designed for three to seven 3rd- to 4th-level characters and is optimized for five characters with an average party level (APL) of 4. The adventure asks the characters to work with villains to protect the Djinguré mud fort from the zombie horde. Not only will the adventure present a myriad of combat situations, but plenty of tense roleplaying opportunities as well. Furthermore, it is an event-based adventure. It's recommended that the GM has a complete understanding of the adventure's dynamic structure before running it.
System: D&D 5E
Starting Level: 4
Length: Two One Shots
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