The Doomscourge Ritual is a Fifth Edition adventure for three to five characters of 17th level. During this adventure, you'll break into a cultist hideout, go on a training montage, then fight an ancient demon.
As the adventure starts, the party is recruited by members of the Order and informed about strange occurrences within the town of Bravollor. After receiving their quest from a local order member named Noah, the adventurers must decipher a cryptic message left behind by the cult, pointing towards the location of a hidden artifact needed to start the summoning ritual. This leads them into the cult’s city hideout, where they have a brief fight, before some cultists escape with the artifact.
It becomes clear that the summoning of the doomscourge is the culmination of a centuries-long struggle, a final desperate attempt by the Whispering Hand to grasp ultimate power and unleash untold devastation. Unfortunately, the exact location of where the doomscourge can be summoned from is unknown even to the Order and it requires that the party reach out to a legendary warrior named Magnus Kvalheim. The party go out in search of Kvalheim and find him living in an apiary, wherefrom he tells them the location of the ritual and arms them with what they need to disrupt it.
Now, with the fate of the world hanging in the balance, the adventurers must confront the dark forces. Will they succeed in thwarting the Whispering Hand's diabolical plans, or will the realms be forever consumed by darkness? The outcome rests in their hands, as the age-old conflict reaches its climactic finale.
MonkeyDM built all of these features and benefits into the adventure:
System: D&D 5E
Starting Level: 17
Length: 3-6 hours
Installation: Add-On
Sheet: D&D 5E by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select The Doomscourge Ritual and click on the blue Add to Game button beside the drop-down menu.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)