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Escaping The Nautiloid

Author: MonkeyDM $8.49 USD

In space no one can hear you scream

Escaping the Nautiloid is a Fifth Edition adventure optimised for three to six characters of 12th level. A massive ship of alien design has been sighted, its occupants are powerful foes that threaten civilisation itself. You find yourselves aboard it, how will you take it down ?
This adventure is set in space and can be adapted to fit any campaign that has a mind-eaters or space, or both ! This adventure is best suited for parties that can handle themselves despite their gear, and who don't mind duking it out.

Summary

The heroes got captured on purpose in a nautiloid ship to allow the military to track them. One of the players has been equipped with a ring of projected mind shielding. They were enthralled by mind flayers and captured, but thanks to a clever ruse, the players managed to escape the mind control, and pretend to be mindless slaves since. They now need to find a way to bring the ship down. They are currently only wearing slave garments, all their gear has been confiscated. Tough situation, or is it ?

Features

MonkeyDM and MikWewa built all of these features and benefits into the adventure:

Quick Guide

System: D&D 5E
Starting Level: 12
Length: 3-5 hours
Installation: Add-On
Sheet: D&D 5E by Roll20

Add-On

Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Escaping The Nautiloid and click on the blue Add to Game button beside the drop-down menu.

Bug and Technical Issue Reporting

If you encounter any bugs or technical issues with this adventure or any other MonkeyDM adventure, visit the Bug Report Page and let us know!

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)